[Requests] concerning reclaiming

[Requests] concerning reclaiming

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2k4
Posts: 41
Joined: 06 Jun 2006, 12:08

[Requests] concerning reclaiming

Post by 2k4 »

1. make units that are guarding another construction unit to join in in an reclaim order: for example, 1 adv con, 5 farks guarding him. then when I order my adv con to reclaim a geo, I want my farks to join in

2. make mexes overbuildable by mohos, with maybe autoreclaim?
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Quanto042
Basically OTA Developer
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Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

+1 on both! We need this!
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Drone_Fragger
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Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

MTR MTR MTR
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

I was under the impression that helping to reclaim did not increase the speed of reclaimation unless it was being used against a live unit.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

SinbadEV wrote:I was under the impression that helping to reclaim did not increase the speed of reclaimation unless it was being used against a live unit.
If that is so, it is just plain illogical and might as well be rectified as we push for these other improvements.
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Erom
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Joined: 25 Apr 2006, 05:08

Post by Erom »

neddiedrow wrote:
SinbadEV wrote:I was under the impression that helping to reclaim did not increase the speed of reclaimation unless it was being used against a live unit.
If that is so, it is just plain illogical and might as well be rectified as we push for these other improvements.
A dev mentioned that this was to prevent some exploit, I think... but yeah, currently it's hardcoded to 1 con per reclaim.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Erom wrote:
neddiedrow wrote:
SinbadEV wrote:I was under the impression that helping to reclaim did not increase the speed of reclaimation unless it was being used against a live unit.
If that is so, it is just plain illogical and might as well be rectified as we push for these other improvements.
A dev mentioned that this was to prevent some exploit, I think... but yeah, currently it's hardcoded to 1 con per reclaim.
except in the case of reclaiming enemy units, where (imho) the REAL exploit would be found, if there ever was one.
FuzionMonkey
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Joined: 15 Apr 2006, 18:35

Post by FuzionMonkey »

If mohos were able to be placed over regular mexxes would be awesome.
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Rafal99
Posts: 162
Joined: 14 Jan 2006, 04:09

Post by Rafal99 »

I am thinking from some time about making a patch for autoreclaiming mexes when building mohos. I think it can be made in the same way as reclaiming features which blocks buildsite.
I will probably start it next week. :wink:
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

On a lot fo maps its possible to build the moho whiel the mex is still extracting then reclaim the mex afterwards, but people forget and reclaim before hand anyways loosing metal as a result, this would just encourage the latter on these types of maps.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

Erom wrote:
neddiedrow wrote: A dev mentioned that this was to prevent some exploit, I think... but yeah, currently it's hardcoded to 1 con per reclaim.
a good fix would be a noenemyreclaim tag :)
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

If 5 cons reclaimed a corpse, you'd get 5x the metal
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