Pxtl wrote:I never said flakkers don't make short work of Gunships.
Ahem:
Flakkers is just about it, and flakkers aren't long enough ranged so it's hard to defend a spread-out base with flakkers.
If you'll actually, y'know,
read my post, that's what I was addressing.
I was complaining that they can shrug off most other defenses - and because of the "they get shot more often" because they hover and attack the target, it means you have to defend every point within your base in case they just bypass part of it or push through.
Yes, that's true of AA of any stripe. You can't just have perimeter AA, you need it spread through your base, because any airstrike - bombers or gunships - will push past a line of AA and go straight for their target. Hell, it's true of
any defences. As min3mat pointed out to me, building a line of defences is dumb, because if your opponent builds a swarm and saunters by instead of engaging it, you're screwed. You
always need to defend in depth.
And I've tried using fighters against them - yes, the fighters rip them apart, but not before the gunships hollow out the base.
How many gunships are we talking here? 10 L1 fighters will do a number on 10 Gunships before the do any significant damage. If your enemy gets enough Gunships to wipe out your base past 5-10 L1 fighters before you've got flak,
you're doing something wrong.
I just don't like the "anti-nuke" gameplay of gunships. It's the same reason that players complain about needing an L2 flak bot - it's not bombers they're worried about, it's gunships.
Uh. No, not really. It's gunships and Bladewings and L2 bombers. Have you ever seen what a properly-microed L2 bomber does to a mob of units?
Not pretty. But even leaving that aside, yes, they are worried about Gunships. Why? Because Gunships are a very effective way of bringing lots of firepower to bear against mobile units. It's not "anti-nuke gameplay", it's natural counters. Exactly the same reason you don't throw artillery at Goliaths, or expect Mavericks to defeat defence structures.
In fact, all defences work like this to some degree. BLoDs versus big, slow targets of any kind, for example.
End-level 2 stage? Have you played a teamgame? In half of those there's one guy who, first thing he does is spam out gunships. That's _beginning_ L2.
And your second factory should've been an air factory. From which you pumped a bunch of L1 fighters (before moving on to scouts and bombers), which you set on patrol near the back of your base. Which then promptly ate the Gunship spam, which your enemy had spent a load of resources on, leaving him weak and vulnerable to your ground assault.
Right?
Drone_Fragger wrote:Indeed. I ignore air defence now. If soemones building Gunships hordes, And you can't get to them, You lose. I mean, Some games i've played, Mainly 2 v 2s, One player acts a meat shield, While the other whores gunships. Game over.
You need a comedy act or something. Noob Theatre, perhaps?