Smoke of geothermal spots

Smoke of geothermal spots

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Rayden
Posts: 377
Joined: 01 May 2005, 13:15

Smoke of geothermal spots

Post by Rayden »

It's such a minor topic that it nearly doesn't deserve an own thread :-).

But is it a difficult change to remove the smoke feature when a Geothermal is built on it? So unit creator can decide where the smoke comes out? (Like in Starcraft)

It just looks better.
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FireCrack
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Joined: 19 Jul 2005, 09:33

Post by FireCrack »

I agree.
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Zenka
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Joined: 05 Oct 2005, 15:29

Post by Zenka »

Yes, that would be better. The smoke now goes through the unit, which does not always look good.
Sean Mirrsen
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Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

Having looked at the code, I say that it's not as easy as you could have thought, because a geovent is essentially a feature, and detecting whether or not it has a building placed over it could be tricky.
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Rayden
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Joined: 01 May 2005, 13:15

Post by Rayden »

I feared that this is difficult to determine.

Edit: As the position of a feature and also of a building can be determined would it be possible to remove/add (but i guess removing is a bad idea as it would have to be added new after destroying the geothermal) the feature which groundplate overlaps with the gheotermal groundplate as the building is finished or destroyed?
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