Release: Nostradomus - Page 2

Release: Nostradomus

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PicassoCT
Journeywar Developer & Mapper
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Post by PicassoCT »

Well released it... can sb upload a Gamerecord on FU ? Thx
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LOrDo
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Post by LOrDo »

Mabye people would actually download your maps if you didn't put such horrible descriptions on them? :? :|
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PicassoCT
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Post by PicassoCT »

The Reason for that particular Description... i had a Fingernail infection, had it bandaged, with bethaisadona - and had to write it with a Finger twice the normal size, -> but you are right Lordo.. i will give more Detail, remnain friendly and calm down, before i write this stuff.
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Dragon45
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Post by Dragon45 »

o_O
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Erom
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Post by Erom »

T M I

That said, nail infections suck. Sorry dude.
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PicassoCT
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Post by PicassoCT »

Dragon45 wrote:o_O
Is that a Good sign or a negative Concerning the Map. And the Finger has to heal.. or every Map coming from my side, will have heavy Errors caused by a simple Infection. Now having a cheap Excuse.. all limits of good taste and gamplay are gone... Muhahaho aahahaha ah ah aaaah.. my finger... :?
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Zoombie
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Post by Zoombie »

I'm going to try your map, Picasso, cause it looks as wird as hell from those screen shots.
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PicassoCT
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Post by PicassoCT »

Thx, i know that is way to heavy with 25 Mbs... Thx for thoose who do the step. But it is not that weird as usual... just a little bit like the usual Chatedrals in FantasyGames - okay, mainly like in Planescape Tourment & Undying ... So if you don`t like the Colours of that Games...
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PicassoCT
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Post by PicassoCT »

Can it be that the AI has Problems with Stairs - it just runs around on this Map - building nothing,...
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Zoombie
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Post by Zoombie »

More light! DAMN IT! It looks pretty, but it needs MORE LIGHT!
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PicassoCT
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Post by PicassoCT »

Mor Glass Windows or more Sunlight ?
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Comp1337
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Post by Comp1337 »

When i started a game with that, i thought my comp had died. so. DARK! it really needs more ambient light.
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PicassoCT
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Post by PicassoCT »

Can you post a Screenshot of this darkness problem?
Image
Image

Thats how it was supposed to look.. does changing the SmD light light up the Map ?
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Comp1337
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Post by Comp1337 »

Yeah, thats what i get too, but its very dark. the best way to lighten up your map is either fsxing with your detail texture, or changing the texture (more brightness etc) for oyur map i reccomend the latter.
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Zoombie
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Post by Zoombie »

See I started the map, looked around, and said "Where the fuck is the map?". Then I realized that it was there. I tried pressinf F1 to give me a hight map. That was slightly better, because I could, well, SEE the map.

It needs more light. A lot more light. The light not being there problem is so bad that We CANT SEE THE FRIGGEN MAP!
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PicassoCT
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Post by PicassoCT »

Maybee it s the Gama Settings of Mine... i see it perfect... strange.. why do i get complains about that after that map - and not after Gaatskaan, which was similiar in Colour ... :roll: :cry: :oops:

Is the Minimap on FU also dark for you ? It shows the Colours i see....

http://www.fileuniverse.com/?p=showimage&ID=3855


Until i solved this problem ... well i will remain silent...
Good Night
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PicassoCT
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Post by PicassoCT »

New Version with more light texture, removed detailmap.. higher deform factor on the fortresses and changed Metall Map
Hope it works now....

Plz Fastcons Bugreport
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