The AA deflector shield discussion
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What about one side's being a bit cheaper to build but covering less area? So it would be easier to put one up, but for real protection you'd have to build more. That wouldn't drastically change the shield strength mechanic or anything, but would be more than just a visual difference.Caydr wrote:I don't know... I could do something purely visual of course, but such a critical part of the game probably shouldn't have too much side variation.
Personally I would like to see one side with a small repulsor and the other side with a large static shield. I really would like core and arm to feel more diffrent, thus the request.Caydr wrote:I don't know... I could do something purely visual of course, but such a critical part of the game probably shouldn't have too much side variation.
On a side note, do you think there is room for a fragile emp shield vehicle on the core side? And maybe a laser reflect shield for arm, or something else?
Arm only have twp EMP units IIRC and a laser shield just leads to porcing...kissmet wrote:Personally I would like to see one side with a small repulsor and the other side with a large static shield. I really would like core and arm to feel more diffrent, thus the request.Caydr wrote:I don't know... I could do something purely visual of course, but such a critical part of the game probably shouldn't have too much side variation.
On a side note, do you think there is room for a fragile emp shield vehicle on the core side? And maybe a laser reflect shield for arm, or something else?
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
If you have the money for a horde of flashes, you have the money to throw in a Samson per, say, 10 Flashes.Drone_Fragger wrote:That doesn't help versus that huge horde of flashes that just got killed by one ak becuase they all got paralysed.
Stops Bladewings dead.
Might be a bit advanced for you, though..
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
Well, the shields are better than before, i like they have to be charged first after beeing built.
Unfortunally i haven't seen any durability test on shields cause in last game we used only rockets. And it may be nice to have a fully shielded base but if you have a missile rain over you it still doesn't really help
But in general .. good changes Cadyr.
Just an idea:
- make shields resistant vs. rockets
- BUT: give EMP rockets a role as shield-draining weapons.
- A direct EMP strike on shield generator will disable the shield instantly
Why doesn't this lead to turtling players:
- lvl 2/3 units will still deactivate shields pretty fast under massive rocket fire
- an EMP strike will lower the shields fast.
Problems:
- shield would probably have to be deactivated for nuke and anti-nuke, so maybe it's a bad idea and shields should stay as they are now.
Unfortunally i haven't seen any durability test on shields cause in last game we used only rockets. And it may be nice to have a fully shielded base but if you have a missile rain over you it still doesn't really help

But in general .. good changes Cadyr.
Just an idea:
- make shields resistant vs. rockets
- BUT: give EMP rockets a role as shield-draining weapons.
- A direct EMP strike on shield generator will disable the shield instantly
Why doesn't this lead to turtling players:
- lvl 2/3 units will still deactivate shields pretty fast under massive rocket fire
- an EMP strike will lower the shields fast.
Problems:
- shield would probably have to be deactivated for nuke and anti-nuke, so maybe it's a bad idea and shields should stay as they are now.
instead of shield against rockets i would like to see modified repulsing effect (that which push away incoming plasma) from RepulseTower...
BUT this time beam will annihilate incoming rocket(s) ...
of course it need quite fast rate of fire and turning speed
also this defense structure needs clear LOS at incoming missiles/rockets
so either it must be low profile (ideally like gaus popup while not active)
or tall (at least like AA long range turrets) ....
again each hit at missile / rocket cost energy from buffer
+ some recharge time after "buffer" is depleted ...
this weapon is inspired by USA/Israel anti-missile laser weapons in development, mainly due to threat of unguided short-medium range ones ... (they enough precise to be able shoot incoming arty shells)
successfull tests were already done with prototypes ...
BUT this time beam will annihilate incoming rocket(s) ...
of course it need quite fast rate of fire and turning speed
also this defense structure needs clear LOS at incoming missiles/rockets
so either it must be low profile (ideally like gaus popup while not active)
or tall (at least like AA long range turrets) ....
again each hit at missile / rocket cost energy from buffer
+ some recharge time after "buffer" is depleted ...
this weapon is inspired by USA/Israel anti-missile laser weapons in development, mainly due to threat of unguided short-medium range ones ... (they enough precise to be able shoot incoming arty shells)
successfull tests were already done with prototypes ...
It's been said in the main AA thread, but this is a really bad idea. Right now, you can attack defences inside a shield with, say, Merls. If this change is implemented, you'll have nothing that can attack them but close-assault units.Rayden wrote:- make shields resistant vs. rockets
Do you want to try to break through a fortified late-game defensive line with Panthers, Zeuses, Penetrators, and Sharpshooters as your only damage sources? Didn't think so.
This would be the same shield that can take three minutes of fire from two Berthas before going down? Those L2/3 units will be smoking wreckage before they get the shield down, unless your opponent's a moron and has no defences near its edge.- lvl 2/3 units will still deactivate shields pretty fast under massive rocket fire
Plus, aren't the EMP missiles you suggest could be a shield counter rocket-type weapons ?shield would probably have to be deactivated for nuke and anti-nuke, so maybe it's a bad idea and shields should stay as they are now.
Thx Egarwean ... at least a constructive post
I guess unfortunally you are right ... it would lead to more problems. But i thought most lvl2/3 long range rockets can outrange even an Annihilator and you maybe support this units with long range plasma batteries.
In case of EMP rockets i thought it this way that EMP-weapons should just drain more energy from shield then conventional weapons.
Anyway i'm always open for counter-arguments.

I guess unfortunally you are right ... it would lead to more problems. But i thought most lvl2/3 long range rockets can outrange even an Annihilator and you maybe support this units with long range plasma batteries.
In case of EMP rockets i thought it this way that EMP-weapons should just drain more energy from shield then conventional weapons.
Anyway i'm always open for counter-arguments.
AFAIK, the only things that actually outrange an Annihilator are LRPCs, Vanguards, cruise missiles, nuclear missiles, and Catapults. MERLs and Diplomats don't, but theoretically have enough armor to survive long enough to let off a volley of rockets. Plasma batteries don't, but can (with planning) be built behind a hill or fort walls to bombard it.Rayden wrote:I guess unfortunally you are right ... it would lead to more problems. But i thought most lvl2/3 long range rockets can outrange even an Annihilator and you maybe support this units with long range plasma batteries.