Tab-zoom/supcom view - Page 2

Tab-zoom/supcom view

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Aun
Posts: 788
Joined: 31 Aug 2005, 13:00

Post by Aun »

Drone_Fragger wrote:
Guessmyname wrote:He right! We should move away from SupCom entirely! SupCom is an RTS! We can't be an RTS! That would be copying! Oh noes!

If it's a good idea you're putting yourself at a deliberate disadvantage by not using it yourself.

Exemples:

Ancient Man: hmm. They seem to be rubbing two sticks together to make heat with which to cook their meat. That is a good idea. However, I will not do the same because that would be copying!

Ancient Man later dies from a bacteria in his raw meat that wouldn't have been present if said meat had been cooked
You phail. That was awful. In reality they'd kill eachother, then steal the fire and claim they invented it. It happens all the time in life. Albert einstien, Thomas Edison, the list goes on.
So... what they're zombies?

Because with killing each other... BTW, would the icons be scaled to the map? Because an 32x32 icon on a....64x64 map...
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Aun wrote:So... what they're zombies?

Because with killing each other... BTW, would the icons be scaled to the map? Because an 32x32 icon on a....64x64 map...
I suppose you'd just have them a uniform size no matter what the scale, and then if they overlapped too much you could group them or something.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

They should scale as you zoom out, or just let perspective handle it.

Perhaps have icon size as an option which can be changed in the options, or have them set by the map maker.

I also think that group numbers should still be visible once units revert to icons.
colorblind
Spring Developer
Posts: 374
Joined: 14 Mar 2005, 12:32

Post by colorblind »

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