Firenu wrote:I added fleeing just this morning ^_^
I've already noticed that units will often turn around after a good chunk of their force is destroyed, which is what I'd assume you mean by fleeing. Or do you mean a whole force will turn around if they see enough big, mean units coming for them? Or that it's just more intelligent fleeing--often I see Warriors and such start firing on a mex, turn around, and maybe turn back to keep firing on it before turning around again...which is a bit silly. But this AI repeatedly kills me--I've only won a handful of times against it so far, and this is the 0.11 release. Although I suspect this has a bit to do with it cheating to find my units; in 0.1 (and I assume it hasn't changed much) I couldn't even use spy kbots to spot for artillery because KAI would see right through the stealth and cloak! But I assume "realistic knowledge of enemy positions" is in the to do list.
Since this "isn't" the gameplay thread, I'll add that KAI is so far the most stable AI I've ever seen. I don't think I've ever had a game against NTai complete before crashing, and AAI is broken right now, so despite its brand-new, rough-around-the-edges status, KAI has been an example of how to properly develop an AI. I hope you guys never succumb to drama or the dreaded Real Life, because I would hate to see such potential go to waste.