Farking huge maps?
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Farking huge maps?
I remember a while back some devs talking about the new map format, and how their test map was 4000x4000 and how it would change spring maps.... How's that coming along? We gonna see any new map formats soon?
BTW, is any progress being made on multi-leveled maps? (BSP or Pathable Features)
BTW, is any progress being made on multi-leveled maps? (BSP or Pathable Features)
I personally think this is a thing that needs to get implemented in the (near) future). I like to play on huge maps, think 128x128+ maps, where you can have amazing big and progressive battles, and esspecially nice for campaing missions!!
The (new) zoom features of Spring will prove their power best with these large maps!!
does anybody has some insight info on the possibilites of a newer/advanced map-format that can handle sizes up to 128/256/512?
The (new) zoom features of Spring will prove their power best with these large maps!!
does anybody has some insight info on the possibilites of a newer/advanced map-format that can handle sizes up to 128/256/512?

Yes smoth indeed, sorry i forgot. But maybe this can be by-passed in some sort, that spring generates smaller images from a total heightmap, with somekind of LOD system...smoth wrote:we are limited in map size because ATI cards cannot handle anything larger.
I started a thread no too long ago in the dev forum. Look it up.
Well ATI sux anyways, so maybe not fix it at all

Half-resolution maps?
Couldn't there just be a flag for "half-texture-resolution" for large maps? Cut the shadowmap size in half as well as the detail texture, etc?