Range????

Range????

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Range????

Post by Zoombie »

I think a cool idea sould be that if a unit sould have... wait let me start again.

I think that a cool idea would be that a unit sould have three ranges Long, Medium, Short and Melle (Whitch dosent count as a range!). At long, their is a 50/50 chance of hit and it is manily used to supress. So if a unit has a shot zoom next to him then he will atoumatical duck on jump in a trech (if their a K-bot that is) or drive to cover. However they will fire back if they can. Medium range is the normal combat range for battles. Most units can hit enemys frequently from here. Cammo decresses the chance to it by the way. Same with stelth (not clocking), because stelth makes their radar sighting (whtich is your general area, not pericses targeing) ineffectev. Short is the part where the grunts start shooting, with Pewees burning and AK's exploding! Melle is when Pewees fire shots into the enemys heads, and K-bots clamer onto tanks and fire blasts into their hatches. It where the battle becomes bloody(ish) and the infanty are dieing and killing. It would look cool too!

So here is a rather bloody battle as an example...

A ARM task force of ten Hammers, Twenty Pewees,a squad of Bullfrog tanks and a back up force of ten Lugger artillery pices. The ARM attack force is basicaly the same make up, exept they have CORE units and a singly Gorilla Supertank. The land scap is as follows. A hudge ridge to the west. A sea to the east. a canyon/beech running from the north to the south. The ARM run HAmmers up the ride with the tanks. The CORE set up a camp with a Cbot near a bay. They begin to construct a small navey. The ARM dicide some skirimish actions will slow up the CORE forces. They begin to bombard the base from a eXtream long range (only useable by artillery, and nothing else). Its extreamly inacurate and the shots will probebly not hit anything (think Big Beatha or Indimidator just less acurat) the shells zip over the canyon and smash into the beach and ocien. The blasts look cool, and the CORE units actuvate their cowwer subrouteins in their computerized minds. The CORE decide to spred out their units. A single AK bites it as a lucky shell smashes into it. The CORE decide to send out their AK's to disrupt the ARM line. The CORE artillery's vegin to fire at the ARM's artillery, but the hight difference makes them ineffectual. So the Aritllery fires at the ARM force. They take out a hammer and a pewee with a single shell. The ARM comander spreads his troops out and sends his hammers forward. They begin to fire at the advancing CORE tank line. However this brings them into the medium range of the artillery. Suddenly the Hammer casualty rate triples. The remains of the Hammers run back to the ARM line, followed by the CORE. The bulldogs spring into action, with a back up force of Pwee's. The ARM artiller incresse their bombard ment onto the advanceing the CORE. The shelling weakens their defences as the ARM begin to attack. The bulldogs are hit hard by the Supertank and the Pewees are getting torn up by the AK's. However the return salvo blasts apart the Goliath and a few AK's. The K-bots charge towards each other, firing rapidly. Many on them die, either in massive explosions or getting a laser through the face plate. Both tank lines are totaly devestated, and the K-bots cahrge into melle combat. The artillery on both side's stop fireing, trying not to hit their own units. The bloody melle continues with the Pewees and AK's smashing each other and shooting eachother with a wild vigour. The remaining tanks keep fireing at each other...

As the day drags on, both sides back up licking their wounds. Five Pewee's and four AK's survived. The artillery remains fine... Both comanders circle around each other, ready for the next stage. The ARM has set up a AIr base on the ride and the CORE have build a ship and have started shelling the ARM from the sea
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ILMTitan
Spring Developer
Posts: 410
Joined: 13 Nov 2004, 08:35

Post by ILMTitan »

Zoombie, I'm fairly sure that virtually everything you discussed is already implemented in both TA and Spring, just not explicitly. Aiming within a certain angular precision naturally makes things less accurate over longer distances. Additionally, the extra distance means more flight time, which makes the targeted unit less likely to be in the same place (unless it is a building). Also, the maximum ranges on weapons provides the near melee battles between peewees and A.K.'s
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

cool!

Also i like your avatar! WOO FIREFLY!
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

And I believe it is also possible to target an area for suppressing fire.
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