KAI v0.11
Moderators: hoijui, Moderators
- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09
- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24
but map-hacking can't be comparable to spawning an unlimited number of commanders whenever you want to build something :S. admittedly it boosts the combat effectiveness of units way beyond what it should be...but having unlimited resources is much worse!
are you going to leave it map-hacked Krogothe or implement some scouting/radar/los?
are you going to leave it map-hacked Krogothe or implement some scouting/radar/los?
- wizard8873
- Posts: 254
- Joined: 21 Jan 2006, 02:42
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
If you guys check the first page, two of the crashbugs in this version have been fixed(once they all are fixed ill release another). Since i had an advanced mechanics exam a few days ago and did some revision (for a change), ballistic fomulas were fresh in my head, meaning KAI now is a bit more of a physicist, though the effect wont be very noticeable atm but lets say tremors wont be as popular on CC for example 

-
- Posts: 501
- Joined: 18 May 2006, 21:19
I just want to say it here on the forums what i've already told Krogothe, but i have to say that KAI is the single best AI i've come up against to date. Sure, NTAI is the longest running and it has all of these technological advancements, but to be honest, i don't really care if its too easy to beat.
KAI simply rapes, its amazing. I haven't had so much fun fighting a bot since , well, ever.
Yes, it cheats, but who really cares, Krogothe simply gave it situational awareness, which in my oppinion is why its so challenging. It sees the weak points in a defense and exploits them, like an AI should. On top of that, it keeps the pressure on from beginning to end. (to be honest, all of my matches have ended in a crash so far, but its only at ver. 0.1 so its going to have its problems.)
KAI should be called Killer AI, because thats what i does, it kills. A LOT.
Sorry AF, i think Krogothe has something special here, and i think you could learn something from what he's doing here, if not technically, then at least in his basic AI principle, cause it works.
KAI simply rapes, its amazing. I haven't had so much fun fighting a bot since , well, ever.
Yes, it cheats, but who really cares, Krogothe simply gave it situational awareness, which in my oppinion is why its so challenging. It sees the weak points in a defense and exploits them, like an AI should. On top of that, it keeps the pressure on from beginning to end. (to be honest, all of my matches have ended in a crash so far, but its only at ver. 0.1 so its going to have its problems.)
KAI should be called Killer AI, because thats what i does, it kills. A LOT.
Sorry AF, i think Krogothe has something special here, and i think you could learn something from what he's doing here, if not technically, then at least in his basic AI principle, cause it works.
Quanto, I have all the answers, and I have all the necessary planning to make an AI unlike that ever seen by anyone in an rts game in history, but I'm a single person and I cant make leaps and bounds straight away.
I see the same with krogothe, only he has different ideas and goals, 2 programmers to help him, and a habit of trying to leap, which usually gets him to where he wants but with a lot of bugs in the process, as can be seen here.
I see the same with krogothe, only he has different ideas and goals, 2 programmers to help him, and a habit of trying to leap, which usually gets him to where he wants but with a lot of bugs in the process, as can be seen here.
AF if you can plug NTAI in the ntai thread instead and discuss plans and other stuff somewhere else id appreciate it, i wanna keep this more for bug reporting (NOT GAMEPLAY IM NOT HEARING GUYS LALALA
)
New version up, hopefully more stable, let me know...
http://www.fileuniverse.com/?p=showitem&ID=3521

New version up, hopefully more stable, let me know...
http://www.fileuniverse.com/?p=showitem&ID=3521
- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24
Same deal as last time, try open maps. It wont work well on maps that require that you attack over sea or air and wont do too well on metal maps. Water maps with islands wont work at all.
Try it and see if it can kick your ass or not
I believe we managed to find all the bugs resulting in crashes earlier. As of right now i only know of it crashing in cases where it cant reach the enemy at all (like shore to shore or other island maps).
So have a go, test the updated version and let us know how it goes
Please PM me in the chat room if you see blatant errors having to do with kai attacking.
Try it and see if it can kick your ass or not

I believe we managed to find all the bugs resulting in crashes earlier. As of right now i only know of it crashing in cases where it cant reach the enemy at all (like shore to shore or other island maps).
So have a go, test the updated version and let us know how it goes

Please PM me in the chat room if you see blatant errors having to do with kai attacking.