Shields and weapon AoE
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Shields and weapon AoE
Smaller-sized shields are uselss against weapons with any good-sized AoE. IMO it'd make sense if any weapon that impacted a shield had its area of effect largely eliminated, say, divided by 20 or something.
For instance, it'd be impossible to make a tank with a short-range shield, since virtually all tanks worth mentioning use plasma, and all plasma weapons tend to have somewhere between 64 and 128 AoE.
For instance, it'd be impossible to make a tank with a short-range shield, since virtually all tanks worth mentioning use plasma, and all plasma weapons tend to have somewhere between 64 and 128 AoE.
Re: Shields and weapon AoE
Well, can't you use bounce-shields to avoid that problem?Caydr wrote:Smaller-sized shields are uselss against weapons with any good-sized AoE. IMO it'd make sense if any weapon that impacted a shield had its area of effect largely eliminated, say, divided by 20 or something.
For instance, it'd be impossible to make a tank with a short-range shield, since virtually all tanks worth mentioning use plasma, and all plasma weapons tend to have somewhere between 64 and 128 AoE.
Please let this be definable. I've already made use of shields not blocking AoE in an attempt to improve hit detection (the shield detonates the weapon, which has a small AoE).
However, shields blocking AoE would be nice for my directional damage idea:
http://www.tauniverse.com/forum/showthread.php?t=34392
Which is currently proving difficult to implement with the hit detection the way it is, but I shall persevere <_<
However, shields blocking AoE would be nice for my directional damage idea:
http://www.tauniverse.com/forum/showthread.php?t=34392
Which is currently proving difficult to implement with the hit detection the way it is, but I shall persevere <_<
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
It would be nice if, instead of blocking a projectile, the shield reduced the damage it did whilst active, either by a fixed variable or a percentage. (possible with scripting I know, but still)
On a more grafical note: if the colour for shield when it's high or low on health is zero, can it be set to invisible? (So that we can have shields fade out as they lose health)
Also: Flickering shields!
On a more grafical note: if the colour for shield when it's high or low on health is zero, can it be set to invisible? (So that we can have shields fade out as they lose health)
Also: Flickering shields!