.:Map- Crossfire:. - Page 2

.:Map- Crossfire:.

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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

Updated and released.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Woah, bright!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

I really like the layout, I can see a lot of interesting matches happening here. I really like the bridges and ravine. I also like that it looks quite good for aquatic players.

On thing does leave me a bit aprehensious. The right side apears to be worse off then the left. Not only does the left side have a large sloped area but it also has acess to the rivers edge afording acess to all three bridges. The right side has a small slope with no riverside cliff on the south side. That may be a bit unbalanced.
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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

At first I couldn't see what you meant smoth, but I think I figured it out. What's throwing you off is that the map has some pre-built shadowing in the texture, so the ciffs on the right side look brighter (and thus less sloped) than those on the left. Don't worry, they are just as steep, and the map is _almost_ a 1:1 mirror. Certainly there are the same number of big ramps and bridge access points on each side, and in the same layout.

Thanks for the good word, though, I appreciate it.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Man, that water looks really, really good. Don't know how you did it, but you must have just picked an excellent colour. Looks photo realistic.

It's a shame the neon ground doesn't really match up...
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

Ahh were's the Series 9 Agricultual robots from Hell when I need them? 8)

Looks good, but I sence a lack of detail. IE texture detail. But it might just be the screen shots.


LONG LIVE KKND2 KROSSFIRE!
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