First-person aiming suggestion

First-person aiming suggestion

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Got Lag?
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Joined: 18 Jun 2006, 08:12

First-person aiming suggestion

Post by Got Lag? »

As I understand it the first-person aiming system currently takes the point you're looking at, then calculates the trajectory needed to hit that spot and aims to hit that point. This makes it very difficult to aim at any terrain beyond point-blank unless it's a hillside.

Perhaps the weapons should fire in the direction the mouse is pointing, with the trajectry calculation used to display the projected impact point?
Sean Mirrsen
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Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

That was so before, and is so for some weapons still. The main reason that way was turned down is because that way you can exploit the unit's abilities in a way the unit itself is unable to - it gives you an unfair advantage.
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Comp1337
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Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

IMO it isnt unfair.. both teams can do it, and you cant micro while FPS'ing
Egarwaen
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Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Comp1337 wrote:IMO it isnt unfair.. both teams can do it, and you cant micro while FPS'ing
We've covered this before. It is unfair, and that's why the laser exploit was fixed. It's also impossible for a modder to balance - it means that certain kinds of weapons acquire an effectively infinite range.
esteroth12
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Joined: 18 May 2006, 21:19

Post by esteroth12 »

what was the laser exploit?
bamb
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Joined: 04 Apr 2006, 14:20

Post by bamb »

It doesn't make sense that the laser weapon carries to a certain, long range, but the machine won't fire there and then there have to be all kind of inconsistent workarounds.

All would be fixed if the weapons range was physical, not targeting based. Automatic targeting would use every bit possible out of the weapons. No drastic exploits really possible then.
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Rayden
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Joined: 01 May 2005, 13:15

Post by Rayden »

It should be possible to select the weapons which are controlled by player .. see (ok i dont suggest to mod mechwarrior in, but ...) Mechwarrior 3 for example you was able to select the weapon you wanna shoot with. This could be done by numbers (on/off) for every weapon of the unit.

So if you sit in a Krogoth and just want to use annihliator laser or plasma balls you just activate that weapon for user control. All other weapons are fired as normal.
Sean Mirrsen
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Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

bamb wrote:It doesn't make sense that the laser weapon carries to a certain, long range, but the machine won't fire there and then there have to be all kind of inconsistent workarounds.

All would be fixed if the weapons range was physical, not targeting based. Automatic targeting would use every bit possible out of the weapons. No drastic exploits really possible then.
It's perfectly realistic that a machine carrying a laser can't target an enemy as far as the laser can theoretically shoot - because theoretically, an ideal laser can shoot for a near-infinite distance. And that opens the gates of balancing Hell.
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FizWizz
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Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Sean Mirrsen wrote:
bamb wrote:Stuff
More Stuff
but only if it was shooting through a theoretical vacuum, rather than a theoretical atmosphere.
In instances like this, just fall back on the "gameplay > realism" argument.
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unpossible
Posts: 871
Joined: 10 May 2005, 19:24

Post by unpossible »

FizWizz wrote:
Sean Mirrsen wrote:
bamb wrote:Stuff
More Stuff
but only if it was shooting through a theoretical vacuum, rather than a theoretical atmosphere.
In instances like this, just fall back on the "gameplay > realism" argument.
nope, laser beams diverge regardless of how perfect they are :wink:
Shadow7
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Joined: 19 Jun 2006, 22:04

Post by Shadow7 »

How exactly do you enter FPS mode on an unit? I've seen it before but never tried it...
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

Shadow7 wrote:How exactly do you enter FPS mode on an unit? I've seen it before but never tried it...
YOu press C...

http://taspring.clan-sy.com/wiki/Using_ ... 22_.28C.29

this section will need to be updated for the new version's camera features
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Dr.InfernO
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Joined: 18 Nov 2005, 13:55

Post by Dr.InfernO »

hmm FPS mode? I don't wanna play quake now!
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Dr.InfernO wrote:hmm FPS mode? I don't wanna play quake now!
Can't rocket jump sorry. :(
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