First-person aiming suggestion
Moderator: Moderators
First-person aiming suggestion
As I understand it the first-person aiming system currently takes the point you're looking at, then calculates the trajectory needed to hit that spot and aims to hit that point. This makes it very difficult to aim at any terrain beyond point-blank unless it's a hillside.
Perhaps the weapons should fire in the direction the mouse is pointing, with the trajectry calculation used to display the projected impact point?
Perhaps the weapons should fire in the direction the mouse is pointing, with the trajectry calculation used to display the projected impact point?
-
- Posts: 578
- Joined: 19 Aug 2004, 17:38
We've covered this before. It is unfair, and that's why the laser exploit was fixed. It's also impossible for a modder to balance - it means that certain kinds of weapons acquire an effectively infinite range.Comp1337 wrote:IMO it isnt unfair.. both teams can do it, and you cant micro while FPS'ing
It doesn't make sense that the laser weapon carries to a certain, long range, but the machine won't fire there and then there have to be all kind of inconsistent workarounds.
All would be fixed if the weapons range was physical, not targeting based. Automatic targeting would use every bit possible out of the weapons. No drastic exploits really possible then.
All would be fixed if the weapons range was physical, not targeting based. Automatic targeting would use every bit possible out of the weapons. No drastic exploits really possible then.
It should be possible to select the weapons which are controlled by player .. see (ok i dont suggest to mod mechwarrior in, but ...) Mechwarrior 3 for example you was able to select the weapon you wanna shoot with. This could be done by numbers (on/off) for every weapon of the unit.
So if you sit in a Krogoth and just want to use annihliator laser or plasma balls you just activate that weapon for user control. All other weapons are fired as normal.
So if you sit in a Krogoth and just want to use annihliator laser or plasma balls you just activate that weapon for user control. All other weapons are fired as normal.
-
- Posts: 578
- Joined: 19 Aug 2004, 17:38
It's perfectly realistic that a machine carrying a laser can't target an enemy as far as the laser can theoretically shoot - because theoretically, an ideal laser can shoot for a near-infinite distance. And that opens the gates of balancing Hell.bamb wrote:It doesn't make sense that the laser weapon carries to a certain, long range, but the machine won't fire there and then there have to be all kind of inconsistent workarounds.
All would be fixed if the weapons range was physical, not targeting based. Automatic targeting would use every bit possible out of the weapons. No drastic exploits really possible then.
- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24
YOu press C...Shadow7 wrote:How exactly do you enter FPS mode on an unit? I've seen it before but never tried it...
http://taspring.clan-sy.com/wiki/Using_ ... 22_.28C.29
this section will need to be updated for the new version's camera features