It sucks, youve been warned beforehand :D, im aware of all those problems and some much more severe ones, and while i appreaciate the goodwill but this is not yet the time for gameplay improvements.This is a test release for stability and speed. ANY gameplay/performance related suggestions or bug reports will be utterly ignored . Theres thousands of things to do still and due to the extreme amounts of testing i am likely to know about all issues you might discover, and even if it werent so there are many priorities ahead of them.
KAI v0.11
Moderators: hoijui, Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
KAI maphacks. Its always been a planned feature (it was me who asked for it to work on AIs in first place
). I dont plan to add resource hacks however, since it would be lowering it to a script, so youll have to wait if you really want it
I know the cause of most of the KAI crashes reported by now (keep checking back the first post for status on bugs), so they will get fixed as we have time to organize the SVN and such. if you spot any patterns to crashes let me know!


I know the cause of most of the KAI crashes reported by now (keep checking back the first post for status on bugs), so they will get fixed as we have time to organize the SVN and such. if you spot any patterns to crashes let me know!
I wholeheartedly agree, life is a bitch!AF wrote:It aint fair though that a guy who singlehandedly takes on all the other AI's with limited internet access and low computer resources, should face a 3 man team with no internet problems or apparent computer issues.
(even though you have almost a year headstart, a dedicated buildtree maker and a broader player/tester base)