KAI v0.11 - Page 2

KAI v0.11

Here is where ideas can be collected for the skirmish AI in development

Moderators: hoijui, Moderators

How do you rate it at the moment?

Poll ended at 25 Jun 2006, 00:27

Good
28
82%
Average
4
12%
Bad
2
6%
 
Total votes: 34

User avatar
krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

This is a test release for stability and speed. ANY gameplay/performance related suggestions or bug reports will be utterly ignored . Theres thousands of things to do still and due to the extreme amounts of testing i am likely to know about all issues you might discover, and even if it werent so there are many priorities ahead of them.
It sucks, youve been warned beforehand :D, im aware of all those problems and some much more severe ones, and while i appreaciate the goodwill but this is not yet the time for gameplay improvements.
User avatar
Sgt Doom
Posts: 144
Joined: 19 Jun 2006, 10:52

Post by Sgt Doom »

Meh, does anyone else get desktop crashes?
It doesn't suck playing for me., it just crashes to destop approximately 0 minutes in-game with unhandled exception errors.
EDIT: I'm off to do a clean reinstall, let's see if it works.
submarine
AI Developer
Posts: 834
Joined: 31 Jan 2005, 20:04

Post by submarine »

i had my first aai vs kai matches and im really impressed, worked stable for me so far (one crash) and its really a hard opponent for aai. at the beginning (with fresh learning files) aai didnt stand a chance, now it seems to get better but kai defeats aai ~70% of the time :)
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

The KAI that handed my ass to me repetedly in EE? SWEET!!!
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Sgt Doom
Posts: 144
Joined: 19 Jun 2006, 10:52

Post by Sgt Doom »

Still crashes even with a clean install. When there's more than 2 bots it crashes.

On normal maps I last much longer without crashes, but that bot is really damn tough to beat, when they've finished beating each other up, the last one owns me, even though he's just been in battle :/
submarine
AI Developer
Posts: 834
Joined: 31 Jan 2005, 20:04

Post by submarine »

question: it always says "ai enabled cheating" - is kai a cheating ai? how can i disable cheating?
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

iirc you can't that's why I love kai. It's not one of these bullcrap ai's that tries to play like a "human" and instead Kai just concentrates on beating the everloving shit out of you. Bloodthirsty AI anyone?

You wanna play humans get online, if you wanna play an AI then play an AI.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

The ai has enabled cheating comes up as soon as an AI tries to retrieve the ai cheat interface, regardless of whether it gets used. You can see the message when you use XE9, even tho XE9 doesnt cheat unless you issue the .aicheat command.
User avatar
krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

KAI maphacks. Its always been a planned feature (it was me who asked for it to work on AIs in first place :twisted:). I dont plan to add resource hacks however, since it would be lowering it to a script, so youll have to wait if you really want it :wink:
I know the cause of most of the KAI crashes reported by now (keep checking back the first post for status on bugs), so they will get fixed as we have time to organize the SVN and such. if you spot any patterns to crashes let me know!
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

SVN? Is that a hint that this is going to be opensource in the semi near future?
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krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

No, its just means you have organized competition :twisted:
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

It aint fair though that a guy who singlehandedly takes on all the other AI's with limited internet access and low computer resources, should face a 3 man team with no internet problems or apparent computer issues.
User avatar
FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

krogothe wrote:No, its just means you have organized competition :twisted:
awww... KAI takes after its father :P
User avatar
krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

AF wrote:It aint fair though that a guy who singlehandedly takes on all the other AI's with limited internet access and low computer resources, should face a 3 man team with no internet problems or apparent computer issues.
I wholeheartedly agree, life is a bitch!
(even though you have almost a year headstart, a dedicated buildtree maker and a broader player/tester base)
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Broader playertester base?!?!?! AAI stole it!

Lindir only does XTA anyway, and we tend to disagree about things
User avatar
krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

krogothe wrote:I wholeheartedly agree, life is a bitch!
Now lets get on topic!
Bad_Dude
Posts: 44
Joined: 29 Mar 2006, 02:13

Post by Bad_Dude »

I would suggest that all AI guys work on a single killer AI that is quite stable, then if they wanted to part ways, they could start with the stable AI and build to their like.
Firenu
Posts: 39
Joined: 29 Apr 2006, 00:49

Post by Firenu »

found and fixed the crash when kai is allied with something.
had to do with ai->cb->GetFriendlUnits(..) and assuming they were mine
Last edited by Firenu on 19 Jun 2006, 22:18, edited 1 time in total.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Bad_Dude wrote:I would suggest that all AI guys work on a single killer AI that is quite stable, then if they wanted to part ways, they could start with the stable AI and build to their like.
AI coders are territorial animals, it ain't gonna happen.
User avatar
krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

Bad_Dude wrote:I would suggest that all AI guys work on a single killer AI that is quite stable, then if they wanted to part ways, they could start with the stable AI and build to their like.
As jesus said, blessed are the children in their naivety and innocence!
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