Absolute Annihilation 2.11 - Page 6

Absolute Annihilation 2.11

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krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

again, specific damages suck, would be nice if they just didnt target planes instead of ignoring the land attacks just because theres an avenger moving around.
Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

Post by Dwarden »

Caydr i got question, can we get repulsing structure back ?

i mean it is different than shield not in effect how handles incoming or own shots but also with shield enemy can see where is "edge" and precisely wipe out all outside instead thinking if it's worth to bother fire at structure xy

of course it eats more energy per shot etc
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Dr.InfernO
Posts: 223
Joined: 18 Nov 2005, 13:55

Post by Dr.InfernO »

Bhaal wrote:...
maybe sumos should get a range boost ?
I agree on that. Sumos could need a bit better range.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

also does decals below buildings are kinda ugly, i think AA is better off without them
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Soulless1
Posts: 444
Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

nah, i just reckon they need reducing in size so they don't overlap cos that looks weird....

and the devs need to find a way to stop the grass etc from showing through
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Grass used to (and probably still does) show through the "runway" of the air factory too. Now that looks weird.
Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

Post by Dwarden »

can we get some mobile ship shield holder ?
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Rayden
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Joined: 01 May 2005, 13:15

Post by Rayden »

Shielded booooombers
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Caydr
Omnidouche
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Post by Caydr »

Pretty sure weapon AoE goes through shields, so for a bomber to have a shield it'd have to be about 256 units in diameter (more than half of current shield building range) in order to be effective. Unfortunate, that. Ideally any weapon impacting a shield should have its AoE reduced to 1/10 or something.
Egarwaen
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Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Caydr wrote:Ideally any weapon impacting a shield should have its AoE reduced to 1/10 or something.
Or the shield should have a tag specifying the reduction.
submarine
AI Developer
Posts: 834
Joined: 31 Jan 2005, 20:04

Post by submarine »

NOiZE wrote:also does decals below buildings are kinda ugly, i think AA is better off without them
please remove them, i dont know what they are supposed to be good for, but they are looking really ugly

plz remove them
espylaub
Posts: 205
Joined: 01 May 2006, 11:35

Post by espylaub »

submarine wrote:
NOiZE wrote:also does decals below buildings are kinda ugly, i think AA is better off without them
please remove them, i dont know what they are supposed to be good for, but they are looking really ugly

plz remove them
Thirded. They don't serve a purpose and and generally irritating. Sorry if that sounds harsh, but they really annoy me.
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Cabbage
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Post by Cabbage »

I like them :(
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Comp1337
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Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Me too... I was put off first, but it looks gay without them now.
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Dr.InfernO
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Joined: 18 Nov 2005, 13:55

Post by Dr.InfernO »

I like them too.
Egarwaen
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Post by Egarwaen »

They look surprisingly good. I think it'd be perfect if they were just a little smaller?
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unpossible
Posts: 871
Joined: 10 May 2005, 19:24

Post by unpossible »

i think they look too imposing - perhaps some more subtle colouring and a smaller size. more like it's part of the structure itself that's been layed onto the terrain. maybe i'll have a play with paintshop tomorrow and see what happens.
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Eaglebird
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Joined: 02 Aug 2005, 23:49

Post by Eaglebird »

I like them. They look like you put 'pavement' or something down around your plant.
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2pacalypse
Posts: 36
Joined: 26 Apr 2006, 22:44

Post by 2pacalypse »

Just chiming in to say that I like the new pavement decals. They're especially handy when spotting things in your opponent's base! :)
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

i don't care one way or the other about the decals, but if u decide to keep them make sure that the Forges in the F version of AA get them as well
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