Expand and Exterminate version 0.163 Released - Page 15

Expand and Exterminate version 0.163 Released

All game release threads should be posted here

Moderator: Moderators

User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I like how Fang is like "Thats not going to happen today".

And then...it does!
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

the new version is teh hawt sex
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

vs 0.159a patch to fix explosions just drop it in your mods folder
http://www.fileuniverse.com/?p=showitem&ID=3483

get it now..
User avatar
Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Fang, I'm quite qwilling to help you make these 100 or so NI units. I'm sure over people would help to!

Don't you! :Glares:
User avatar
Aun
Posts: 788
Joined: 31 Aug 2005, 13:00

Post by Aun »

Drone_Fragger wrote:Fang, I'm quite qwilling to help you make these 100 or so NI units. I'm sure over people would help to!

Don't you! :Glares:
That made absolutely no sense... I thought I understood it until "Don't you! :Glares:".

Doesn't Fang what?!
User avatar
Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Aun wrote:
Drone_Fragger wrote:Fang, I'm quite qwilling to help you make these 100 or so NI units. I'm sure over people would help to!

Don't you! :Glares:
That made absolutely no sense... I thought I understood it until "Don't you! :Glares:".

Doesn't Fang what?!
Don't the other people want to help. *smacks head on table*
User avatar
Aun
Posts: 788
Joined: 31 Aug 2005, 13:00

Post by Aun »

Drone_Fragger wrote:
Aun wrote:
Drone_Fragger wrote:Fang, I'm quite qwilling to help you make these 100 or so NI units. I'm sure over people would help to!

Don't you! :Glares:
That made absolutely no sense... I thought I understood it until "Don't you! :Glares:".

Doesn't Fang what?!
Don't the other people want to help. *smacks head on table*
Well... I'm sure fang has his own creative process. :wink:
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

I new there had to be more in the crackerjack box than just a Lobby Update! Between this and the new AA, I expect to have a lot of fun this week. Custom explosions, you say?
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

I have a question on how people think the shields ought to work...

option 1: block energy weapons only (plasma, laser, ion, lightning..etc)
option 2: block all weapons
option 3: have several types ie energy shields and kinetic shields to choose from

nm they will block all weapons.. there is no way around that..
Last edited by Fanger on 17 Jun 2006, 19:38, edited 1 time in total.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Option one!
User avatar
krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

2: plasma is the main URC weapons so theyre fucked vs shields, while gd can waltz in with their cannons
User avatar
Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

Option 2, with the shields not blocking anything fired from within the shield. We can either bombard it until it falls, or we can roll through it and feast on the cream filling.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I change my vote to option two, now that those points have been raised.
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

is this going to be like 2150 with extremely low recharge rates but fairly high values to start?
or what?
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

krogothe wrote:2: plasma is the main URC weapons so theyre fucked vs shields, while gd can waltz in with their cannons
URC has numerous rocket and artillery units. I usually mix in rockets with my plasma troops. Anti-plasma defenses make sense to me, provided that a corresponding GD weapon is blocked as well.

but after reviewing the options, I prefer 2. I'm not fond of "weapon-specific armour". It's distracting.
User avatar
krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

i dont care what you do, option 2 is still the best and you know it! :twisted:
esteroth12
Posts: 501
Joined: 18 May 2006, 21:19

Post by esteroth12 »

option 1 if you give URC a light cannon mech...

As I currently see the energy weapons:

URC - Plasma&Fire
GD - Lasers&Ion
NI - Sonic&Lightning

so the shields would block enemy weapons... ie

URC - Lasers, Ion, Sonic, Lightning
GD - Plasma, Fire, Sonic, Lighning
NI - Plasma, Fire, Laser, Ion

but URC has no light cannon mech, and GD has both of their specialties
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

I think 3 would be neat but possibly lead to rps style. Hmm. I think option 1.
User avatar
Aun
Posts: 788
Joined: 31 Aug 2005, 13:00

Post by Aun »

smoth wrote:I think 3 would be neat but possibly lead to rps style. Hmm. I think option 1.
But GD would be the only side left with an unblockable main weapon...
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

true but that means that the plasma and laser weapons can become THAT much more powerfull. When your shields do fail... BOOM!
Post Reply

Return to “Game Releases”