AAI 0.63 released (win + linux version included) - Page 8

AAI 0.63 released (win + linux version included)

Here is where ideas can be collected for the skirmish AI in development

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submarine
AI Developer
Posts: 834
Joined: 31 Jan 2005, 20:04

Post by submarine »

update:

mail has been sent to all testers. i ough i couldnt test much aai seems to be in a playable state again. i hope they'll send me some buildtables for the next release
DoW
Posts: 18
Joined: 04 Jun 2006, 23:33

Post by DoW »

Just an idea about the people reporting crashes after a while: Im going to try lowering the max units in the cfg file to 500 (the units we play with). could be the AI trying to build more units than allowed. maybe...


EDIT
Nope: makes the game go boom pretty quickly.
DoW
Posts: 18
Joined: 04 Jun 2006, 23:33

Improvements?

Post by DoW »

I have an question about the AI
Why does it not build Aircraft all that much, and never builds fusions?
(and is there any way I can edit the learn file or something to change the weights?)
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yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Post by yuritch »

It surely does build fusions, you just have to wait long enough for the AI to decide it has enough resources for it.
As for the aircraft, mod config file might need tweaking, there are some new aircraft related tags which are not present in some of the default configs.
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Soulless1
Posts: 444
Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

also, I think submarine said there was some new aircraft stuff coming up in the next version...
DoW
Posts: 18
Joined: 04 Jun 2006, 23:33

Post by DoW »

To be truthful, I think the AI overvalues metal to a fault. Ie, I watched the AI play itself, and both had more than enough metal, but they were always short on energy. In fact, 2 hours into the game, the AI's had about 64K metal in reserve, but were only producing about 1K energy, and had no energy in reserve, leading to absolutely abysmal build rates. (Think it had like... 15 adv solars or something). Which lead to the fusion question.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

that is adjustable in the mod config files. You would do well to take a look at what you can adjust through the config files. It is important to adjust this, because a mod like Absolute Annihilation would work best with a metal_Energy ratio of ~25-30, while a mod like Expand and Exterminate has a ratio much closer to ~10-14.
Axel
Posts: 14
Joined: 11 Jun 2006, 23:29

Help

Post by Axel »

I need help making AAI to work.
I have tried all popular mods, all maps (even defaults) but it won't do anithing. It's just sitting there, doing nothing
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unpossible
Posts: 871
Joined: 10 May 2005, 19:24

Re: Help

Post by unpossible »

Axel wrote:I need help making AAI to work.
I have tried all popular mods, all maps (even defaults) but it won't do anithing. It's just sitting there, doing nothing
yawn


can we have a lynch mob to deal with this?

go back one page and the answer will probably be there
if not try the page before. the answer has been given at least twice this week in two threads :wink:
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

The AI works great, it plays very well, thank you Sub!
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

I can't get it to work with AA2.0 in the new 72 release of spring?!

Does someone know how to fix this?

(i've already renamed the files in the cfg folder of aai, that worked for the previous versions, but not for AA2.0/spring72)
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

AAI uses AI Interface version 12.

0.72 uses Version 15

Your only fix is a recompile which can onyl come from Submarine.

In the mean time NTai seems to ba the only 0.72 compatible AI ^^
submarine
AI Developer
Posts: 834
Joined: 31 Jan 2005, 20:04

Post by submarine »

i'll upload a new version as soon as possible ....
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

thx for the info, and good luck with your aai submarine!
kbutt
Posts: 9
Joined: 18 Jun 2006, 07:53

Post by kbutt »

Whenever I start up this bot in a game, it instantly crashes back to desktop, saying incorrect global ai dll version. Can i get some help?
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unpossible
Posts: 871
Joined: 10 May 2005, 19:24

Post by unpossible »

kbutt wrote:Whenever I start up this bot in a game, it instantly crashes back to desktop, saying incorrect global ai dll version. Can i get some help?
oh my god READ!!!!!

the information is about 3 posts up for christ's sake....
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

And include some EE/AA1.48/.49/.5/2.0+/XTA5.5/6/7+ config files with it
submarine
AI Developer
Posts: 834
Joined: 31 Jan 2005, 20:04

Post by submarine »

why inlcude outdated versions? hmm i guess you want to prevent newbs from starting another dozen of "aai dosnt do anything" threads...

the next aai version will display a message during the game as well if it has not been initialized
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Post by Acidd_UK »

Give me the new aai that works with spring! Pleeeasseeee! I need it bad!
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Sgt Doom
Posts: 144
Joined: 19 Jun 2006, 10:52

Post by Sgt Doom »

Before the recent update to Spring, I loved this AI, no crashes and pretty decent on the battlefield. Please update it, the other Ais aren't really meant for AA v2

Another question: does this AI learn or something? I heard on other forums that it does, but I've never seen it do that.
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