Gunship Control

Gunship Control

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Gunship Control

Post by Fanger »

I dont know how hard this would be to implement but I think it would be vastly useful if we could have more control over how gunships act and attack targets this comes in a couple of varieties of control:

Id like to be able to specify somehow as to how much of a circle motion they make when attacking a ground target, atm they go full 360 around it Id like to make it so they only take say a 30 degree slice fo the pie if you will attacking back and forth any angle would be helpful.

also Id like it if it was possible to have it so they didnt move at all when attacking but instead just sat there ala starcraft and fired away either by specifying a very small angle or having another tag entirely.

Atm these are the only 2 things I can think of..
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Aun
Posts: 788
Joined: 31 Aug 2005, 13:00

Post by Aun »

Good idea, adds more flexibility for modders.
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Soulless1
Posts: 444
Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

yeah, i can see how reducing the strafe angle to 0 would be good for some mods like FF too - it looks silly when battleships do it :P
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

Can we also make gunships act like normal aircraft instead of what they are now? Normal aircraft are affected by gravity, and are not going down because they've got lift - or thrust and momentum when flying up. What if we just remove this "lift" entirely for gunships (or make it moddable), and instead make them fly on thrust alone? I mean so that when they are attacking they slow down, but do not land, and "applu vertical thrust" to keep them in the air. The difference? For one, they wouldn't form so tightly packed clouds. Also, they would look a lot more natural - AND they would be able to chase aircraft effectively. A Harrier can do it, why can't our units? Spaceships, on the other hand, should have this MyGravity setting that allows the unit to override any map gravity conditions, to allow free movement.

Also, this would make gunships also fall to the ground when shot down, not explode in midair.
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