Picking is half the fun.Kixxe wrote:or play forged and don't worry about which lab your gonna build. ^^
Absolute Annihilation 2.11
Moderator: Moderators
caydr... >.<
well nvm i'm sure your player base appreciates it >.>
i know a unit thats OP ^_^ but i'm not going to say coz all the noobs will be liek 'LOLZ THATS NOT OP LOLZ' without even testing it. So watch your back CORE players, whoever said 'you can't teach a old dog new tricks' (HINT HINT)
E: at the noob suggesting to build a hover platform solely for AA thingeys.
the LOL was AT your noobishness, NOT with it.
well nvm i'm sure your player base appreciates it >.>
i know a unit thats OP ^_^ but i'm not going to say coz all the noobs will be liek 'LOLZ THATS NOT OP LOLZ' without even testing it. So watch your back CORE players, whoever said 'you can't teach a old dog new tricks' (HINT HINT)
E: at the noob suggesting to build a hover platform solely for AA thingeys.
the LOL was AT your noobishness, NOT with it.
*giggle*Hell, do what I do. Build a Hovercraft plant dedicated to AA hovers.
Yes, i think the fidos need a good beating with the nerf stick, or you could leave them with the same stats and increase their metal cost and buildtime ?Day wrote:yea they really need a nerf, they cost less then a zeus(only 253 metal)
have decent health and does to much damage AND they can outrange almost anything due to their speed and range
That's not where I want it though. It's supposed to be less expensive than a zeus.
Also, some notes on the shield: you can tell it's charged because it will no longer be draining energy. Assuming you have adequate energy to charge it without any pauses or delays during the charge time, it will take exactly 3 minutes to be at full capacity. Check its unit description.
Also, some notes on the shield: you can tell it's charged because it will no longer be draining energy. Assuming you have adequate energy to charge it without any pauses or delays during the charge time, it will take exactly 3 minutes to be at full capacity. Check its unit description.
- wizard8873
- Posts: 254
- Joined: 21 Jan 2006, 02:42
here a screen to show that its chraged, i have way more then enough energy and it still getting through.2pacalypse wrote:Klavo: If you have a deflector up and enough energy to power it (they take a ton to charge), after a minute or two a transparent white sphere will appear around your deflector. That's the shield radius, it just takes a while to charge up.
http://i35.photobucket.com/albums/d152/ ... een279.jpg
It isn't supposed to be an absolute defence and it has to recharge after being hit...wizard8873 wrote:here a screen to show that its chraged, i have way more then enough energy and it still getting through.2pacalypse wrote:Klavo: If you have a deflector up and enough energy to power it (they take a ton to charge), after a minute or two a transparent white sphere will appear around your deflector. That's the shield radius, it just takes a while to charge up.
http://i35.photobucket.com/albums/d152/ ... een279.jpg
Oh yes, because calling somebody you don't even know a "noob" has any relevance to reality. Besides, if you didn't think of it on a low terrain, high water map then perhaps you're losing your edge over the other people who have played far in excess of how long they should have.Min3mat wrote:E: at the noob suggesting to build a hover platform solely for AA thingeys.
the LOL was AT your noobishness, NOT with it.
Of course, your failure to see sarcasm in the first place was about as funny as your reply.
K, correct me if I'm wrong, but you owned both the weapon being fired and the shield that was supposed to intercept it, yes?
AA's shields are set as being "smart".... they only intercept enemy fire, not friendly or allied. They also don't intercept anything fired from within, so be sure to keep that goliath OUTSIDE the shield.
No bug.
I'm experimenting with some auto-updating solutions... I think I can work something out without much bother but there'll have to be a new, full release first. But from then on you'll just have to hit autoupdate and voila you've got the latest version, with no bloat extra unmodified files. So... for instance, to fix my current known bugs:
I'm sick as a dog, I don't know when you'll hear from me next.... keep bug reports coming, etc...
Oh... shield is currently not finalized of course... I just threw together some values I thought would work good. If you have any suggestions how to change it, ie, you don't want it to be smart anymore, or you think it should be a bigger/smaller radius, or you think it should be different colors... anything pretty much.... come to a concensus on what you want done and I'll do it. It will not be reverted to a repulsor though, it's staying as a shield which destroys incoming weapons unless you've got some sort of spectacular reason why it shouldn't.
AA's shields are set as being "smart".... they only intercept enemy fire, not friendly or allied. They also don't intercept anything fired from within, so be sure to keep that goliath OUTSIDE the shield.
No bug.
I'm experimenting with some auto-updating solutions... I think I can work something out without much bother but there'll have to be a new, full release first. But from then on you'll just have to hit autoupdate and voila you've got the latest version, with no bloat extra unmodified files. So... for instance, to fix my current known bugs:
...the download would be roughly 3 kilobytes or something, rather than 7 megabytes. For the changes from 1.5-2.0 it'd be about 100 kbish...2.0 --> 2.01
Custom team death messages fixed
Fido HP reduced by 125 (1275->1150), movement speed reduced by 0.11
(2.01->1.9), energy cost increased 1000 (5349->6349), range reduced
by 15 (595->580)
Minor shield weapon typo fixed (will have no effect at all ingame)
Unit death explosions are now brighter
I'm sick as a dog, I don't know when you'll hear from me next.... keep bug reports coming, etc...
Oh... shield is currently not finalized of course... I just threw together some values I thought would work good. If you have any suggestions how to change it, ie, you don't want it to be smart anymore, or you think it should be a bigger/smaller radius, or you think it should be different colors... anything pretty much.... come to a concensus on what you want done and I'll do it. It will not be reverted to a repulsor though, it's staying as a shield which destroys incoming weapons unless you've got some sort of spectacular reason why it shouldn't.