thank you!
Moderator: Moderators
thank you!
Wow, this newest version has soo much in it I don't know what to say! So, I guess thanks is a start.
The color system is fantastic, I have already created many colors replacing the old pallete completely.. btw where is that info stored? My gawd it rocks! Also, the fact that we need only one texture for team colors GREATLY simplifies mod development!
I have not fully explored the particle system that we now have but so far I am excited. Presuming Jc was able to deal with the issue of dirt for water and ground I will be most excited!
The new labels by Belmakor look good, I am glad that you guys also included the later revision to make it solid. They look very proffesional! The zoom ouf from colorblind is equally fun!
The mouse options were a bit confusing at first because I didn't know where the settings went to then I saw all the options we now have! KUDOS!
Ground decals, death animations, the new shield system. It is late and I still have not explored this version completely. So with that, good night and good job guys. As I said ealier this was a stellar release.
The color system is fantastic, I have already created many colors replacing the old pallete completely.. btw where is that info stored? My gawd it rocks! Also, the fact that we need only one texture for team colors GREATLY simplifies mod development!
I have not fully explored the particle system that we now have but so far I am excited. Presuming Jc was able to deal with the issue of dirt for water and ground I will be most excited!
The new labels by Belmakor look good, I am glad that you guys also included the later revision to make it solid. They look very proffesional! The zoom ouf from colorblind is equally fun!
The mouse options were a bit confusing at first because I didn't know where the settings went to then I saw all the options we now have! KUDOS!
Ground decals, death animations, the new shield system. It is late and I still have not explored this version completely. So with that, good night and good job guys. As I said ealier this was a stellar release.
Thanks!
And for the explosion thing, you can still use
but when you need to add a second dirt, you can't name it dirt too because of the tdf parser. You can name something random and add class=dirt
EDIT: Err, I fixed it, but the fix got lost in messing around with svn, so yo u still have to wait for another release 
And for the explosion thing, you can still use
Code: Select all
[dirt]
{
....
}
Code: Select all
[dirt]
{
class=dirt;
}

Last edited by jcnossen on 17 Jun 2006, 12:03, edited 1 time in total.
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- Posts: 43
- Joined: 12 Aug 2005, 08:24
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
more color changes
\
I think I'mma like color ing and texturin less..... sigh....
but alas...
means more MODELS!!!!
I need a texture peon that I can tell to do things...
volunteers?
I can make models in RECORD time...
but texturing.. is like a bronchaisarus.... sp? thnking....
lol... I need a second brain...

I think I'mma like color ing and texturin less..... sigh....
but alas...
means more MODELS!!!!
I need a texture peon that I can tell to do things...
volunteers?
I can make models in RECORD time...
but texturing.. is like a bronchaisarus.... sp? thnking....
lol... I need a second brain...

No, lathan it really is easier... as far as s30 files go it is still the same. Oh, btw I was talking to SJ we could use blue for transparencies but someone has to write the alpha culling code. He might do it but as you know he has real life work.LathanStanley wrote:I think I'mma like color ing and texturin less..... sigh....