Mouse behavior in spring

Mouse behavior in spring

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Mouse behavior in spring

Post by mufdvr222 »

I am getting serious lag with the mouse cursor when I hold down shift to que orders, take your average size mouse pad, I have to drag the sucker right across the pad to move the cursor one fifth the way across the screen, its been like this for a while "couple of spring releases ago" when I release the shift key the mouse returns to its proper movement, I tried a different mouse, and windows settings but nothing helps.
Anyone seen this before? :?
SuB-ZeuZ
Posts: 3
Joined: 05 Jun 2006, 16:05

Post by SuB-ZeuZ »

Yep, I have exactly the same problem.

Really annoying imo.
User avatar
wizard8873
Posts: 254
Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

same here. it acts fine for a few seconds but once i lay down the first building, it slows down horribly
User avatar
Soulless1
Posts: 444
Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

yeah its not just lag, it actually lowers the mouse sensitivity after a few seconds of holding...this bug was supposed to have been fixed way back at like version 67 of spring, but it never fully got squished
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

See this thread: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5199
It is fixed in the current code.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

yay perfect! :cry:
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

jcnossen wrote:See this thread: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5199
It is fixed in the current code.
Forgive my ignorance,, :oops: does that mean its fixed in the currently released spring or its fixed in the next version.
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

It's fixed in 0.72b1
Post Reply

Return to “Help & Bugs”