Absolute Annihilation 1.5 - Page 52

Absolute Annihilation 1.5

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espylaub
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Joined: 01 May 2006, 11:35

Post by espylaub »

I found the Leejen's LOS appallingly short for a scout unit. I built a few in 1.48, when the Voyeur was missing, but I found them ultimately useless. The sight range is really too short. I mean, you're not going to send them into an enemy base to waste them, spybots can do that better without getting killed. I wanted the Leejen to support long range bots, you know, group them with morties and it's sight range will show the morties what to shoot at. But now that the Voyeur is back, I'm not sure what the Leejen could be used for at all.

Except suicide bombings. :twisted:

But I haven't tried that yet.
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FireCrack
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Post by FireCrack »

I cannot count how many times i've won a game just because I rushed to air early and used 6 atlases to airdrop a squad of peewees/thuds in the back of an enemy base....
Egarwaen
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Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Forboding Angel wrote:@ cabbage: nope, ak's do fuckall to exploiters and its really quite uncool imo. THings like unit specific damage of scouts is just dumb. It would be more useful to give them a higher refire rate or higher damage and faster turnrate. That way, you must be dedicated to taking it out cause 3-5 ak's or peewees probably isn't going to cut it.
Check the changelog. After a bunch of people bitching at me for five pages because I kept providing math demonstrating how rediculously over-efficient Exploiters were even compared to other units with anti-raider armor, Caydr just dropped the anti-raider armor.
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Machiosabre
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Post by Machiosabre »

Forboding Angel wrote: @ cabbage: nope, ak's do fuckall to exploiters and its really quite uncool imo. THings like unit specific damage of scouts is just dumb. It would be more useful to give them a higher refire rate or higher damage and faster turnrate. That way, you must be dedicated to taking it out cause 3-5 ak's or peewees probably isn't going to cut it.

I sent 20 ak's at a lv1 exploiter the other day and lost all my ak's with hardly any noticeable damage to the expoiter. That was really, really, annoying.
antiraider defence got removed already :roll: check 1.5
e: ah beat me to it
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Comp1337
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Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Give the leejen a crawling bomb blast, but only if it is selfdestructed, and give it a 10-15 sec timer?
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Pxtl
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HEADSMACK!

Post by Pxtl »

:oops:

I just got the name. leejen. Reckless kbot that runs into combat unarmed.

:p

*sigh*
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Cabbage
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Joined: 12 Mar 2006, 22:34

Post by Cabbage »

Ah i thought i saw changing armed mexes to a normal armour class or whatever in the last changelog.

anyway...

Forboding angel Wrote:
20 ak's at a lv1 exploiter the other day and lost all my ak's with hardly any noticeable damage to the expoiter.
Thats either a lie or you sent them at it one by one, it takes half that number of peewees/A.K's to take out an exploiter if they attack as a group.
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Neddie
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Post by Neddie »

I've taken exploiters with nine AKs and ten Peewees, respectively.

I guess what I'm really saying here is that Cabbage is right. Now, if he hadn't kicked my ass less than ten minutes ago...
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Cabbage
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Post by Cabbage »

Machio Wrote:
antiraider defence got removed already Rolling Eyes check 1.5
Ahh in that case, a fair few less than 10 is should be needed :P
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Cabbage
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Post by Cabbage »

neddiedrow Wrote:
I guess what I'm really saying here is that Cabbage is right. Now, if he hadn't kicked my ass less than ten minutes ago...
:twisted:
Egarwaen
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Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Cabbage wrote:Ahh in that case, a fair few less than 10 is should be needed :P
Well, take whatever you need to kill an LLT (on open ground, if you know where it is... Four?) and double it, as the Exploiter has twice the HP. So still eight-ish?

Of course, that's assuming there aren't any other things with guns lingering nearby.
Kixxe
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Joined: 14 May 2005, 10:02

Post by Kixxe »

Btw, when was the last time you saw someone build level 1 vechile factory as first fac and succed with it?

I don't know why, but for some reason vechiles (espeacly core) get pwned like nothing aginst K-bots!
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Day
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Joined: 28 Mar 2006, 17:16

Post by Day »

erm, about the Fidos, they are currently insane, small packs of fidos can beat almost anything,

they could use a nerf, as in more buildtime or less HP
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Cabbage
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Post by Cabbage »

just more build time imo
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Caydr
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Post by Caydr »

Fido: 50 less HP, 5% longer buildtime. Done. Gotta post this new version quick, since 1.5 will crash with .72.
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Soulless1
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Post by Soulless1 »

gogogo, i wanna test the new version with my favourite mod :P
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DoubleNeg
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Joined: 31 Jan 2006, 07:58

Post by DoubleNeg »

if anyone can hack out a quick release Caydr, I know it's you.
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Cabbage
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Post by Cabbage »

lol i thought that said 50% less HP for a second :P
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

Cabbage wrote:Ah i thought i saw changing armed mexes to a normal armour class or whatever in the last changelog.

anyway...

Forboding angel Wrote:
20 ak's at a lv1 exploiter the other day and lost all my ak's with hardly any noticeable damage to the expoiter.
Thats either a lie or you sent them at it one by one, it takes half that number of peewees/A.K's to take out an exploiter if they attack as a group.
I'm guessing it was 1.48 and I didn't realize. Sorry about that.
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Caydr
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Post by Caydr »

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