Forboding Angel wrote:You are misunderstanding me. I in now way am thinking that AA/TA should be EE, not even close.
And yet many of the changes you suggest amount to "make it more like EE".
How about first of all, all the basic lv1 units being set to the same speed. This would alleviate some annoyances. Obviously the ak and peewee would remain faster, but how about lower damage and much greater LOS For them, they are scouts after all, but they don't do their job as well as they should.
Peewees/AKs are not scouts, they're basic infantry. Light, mobile, direct-fire units. They're useful as scouts, but that's not all they do.
Rocket kbots and plasma kbots are already pretty much the same speed. (1.54 VS 1.5) AA KBots are faster (1.6-some) Making them exactly the same speed seems reasonable.
The warrior as it is right now is rather useless. If it is truly to be a lv 1.5 unit built by the lv1 factory, give it moderately greater health (say 600-800 for example), slightly slower speed than the main lv1 units and about twice the damage dealing capability with an appropriate cost increase/deduction.
The Warrior is simply bizarre. It needs to decide whether it wants to be a slow-moving assault unit or some kind of anti-swarm solution. Right now, it seems to be both, and has an absurd cost and buildtime because of it.
Metal makers, bad idea and a band aid in and of itself. I suggest taking them out and making energy buildings cheaper, also gives the ability to maybe raise the mex multiplier to something a bit higher, so that metal on low metal maps isn't really an issue.
Why? I've never seen a coherent explanation for why MMs are bad. It just seems to be taken for granted by the EE people. They're absurdly inefficient, and are, at best, a
suppliment to a proper extractor-oriented economy rather than a replacement for it. Anyone that relies on Metal Makers or MMMs for their metal
will die unless their opponent leaves them alone and lets them porc like mad.
And think about what you're saying WRT low metal maps for a second. These maps are low metal because the designers wanted them to be low metal. Changing the mexes to make these maps give more metal is counterproductive. What are the likely effects of your proposed change on mid-to-high-metal maps?
Guardians/punishers, way too expensive and way too effective. Hell they are a lv1 structure that is effective to a decent if not excessive degree vs lv2 units. I don't think that that is a good idea. I would reason for a decently faster projectile at low trajectory with a high impulse on high trajectory.
Worth considering, at least, though I've never seen them as incredibly effective against most L2 units. I'll have to give that a try. In the few high-level replays I've watched, they don't really seem to come out.
Hlt's, probably ok, but I think the range should be reduced. It's killing power at it;s max range is a bit much, possibly shorter range, higher damage?
Check the 1.5 HLTs.
Lv2 is a mess. Everything moves at a different speed and serves a marginally useful purpose all things considered. Part of this is to blame on the original game, which had some things that "it was a good idea at the time!".
Yes, everything does move at a different speed.
AA is not EE. Most units with similar roles have similar speeds, and most units have appropriate speeds for their roles.
There are very few units I'd call "marginally useful". Mavericks, for the same reasons as Warriors. Crawling Bombs (regular, not cloakable). Some of the L2 vehicle artillery seems redundant. Some units are very map-dependent (Dominators, amphibious units, Recluses), but that's okay.
Speeds for lv2 regulars standardized as a bit slower than lv1's but not cumbersomely slow.
AA is not EE. Standardized speeds are not
necessary for balance.
I would suggest that Cans and morties be front line assualt forces, and dominators be used for arty purposes as backline units. Morties can fire over cans and cans are there to soak up the damage/chump blockers, and Elevating the sumo(and fatboy) to lv 2.5 status.
Isn't this basically how Core KBots play now?