smoth wrote:TradeMark wrote:Well i wouldnt care if my units walk slower and looks ugly, when its really needed, you dont care about graphics... its just a game, like chess.
Not true at all. People will complain, while you in particular may not care many of us would not like slower moving units at the cost of looks. You can say what you want about looks. As I have said many times over if I did gundam to look like battle tech more people around here would have been excited about it.
I dont think the difference is that big it makes you cry when you see such "bad looking" things happening in the game...
Try to make example with unit "thud" from AA moving slower than normally, you cant see much difference...
smoth wrote:This is not chess. This is a game with many enjoyable graphical elements that help a sense of immersion that draws the player in. It is a VERY important element of game design, Perhaps there are some who would be happy with geometric primitives. That is not for the other Xlarge% of the market.
I didnt say it
is chess, chess is just a game like TASpring... Well, that how i see it, and i dont care about graphics much.
The gameplay is most important to me.
smoth wrote:I suggest you make a mod with geometric primitives that all move the same speed. Otherwise, no people are not going to want units that are going to slow down their anim. It will look ugly.
This game is not about graphics... gameplay is what makes games good. Not graphics...
TA didnt last for over 8 years just because of graphics. (and TA gfx are worser than spring)
smoth wrote:
optionA:
You set your units out to move to waypointA, you use formation. The units arrive one by one at waypointA and wait for the others in formation. Then they proceded to waypointb stop untill their allies reach and then procede to C. I think it will look cool as hell and get what you want.
Yeah... but i dont have time to set >5 different waypoints with formation...
(Didnt understand option B)
smoth wrote:You current suggestion WILL NOT WORK OUT.. consider maybe something like optionA or optionB. that will at least all the mod makers to have support for the correctly timed animations.
It can work, but it just looks ugly, thats all.
smoth wrote:Otherwise, MAYBE you are playing the mod wrong. In my mod I would not want your little speed thing. Certian units are meant to be fast attack and that is all. If I wanted them moving at the same speed I would have done so.
Im not playing wrong mod... its the same thing in every mod, there is fast units and slow units... and fast units goes ahead of slow units, and they dies because im too lazy to control them all the time here and there...
I think you misunderstanded my idea, its all about slowing the units speed to the slowest speed in that group of units. So they all will arrive to the destination at same time.