.:Map- Crossfire:.

.:Map- Crossfire:.

All map release threads should be posted here

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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

.:Map- Crossfire:.

Post by Erom »

OK, I'm calling this good enough for the first release. Thanks to smoth for the detailtex trick. Thanks to FA for the kickass map tutorial.

DL: Thanks FU!

Crossfire
8x6 1v1 map

Glamor shots:

Base-
Image
Bridge-
Image

Minimap:
Image

Left v. Right, 3 land bridges between sides, two paths for hover/amphib (one through each lake). Pretty easy to reach from one cliff to the other with artillery.

I messed up the FU upload slightly (No minimap- how do you do that, anyway?) but it is in fact uploaded and playable.
Last edited by Erom on 16 Jun 2006, 01:33, edited 8 times in total.
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AF
AI Developer
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Post by AF »

It looks veyr ncie in the thumbnail but if it looked that detailed when at 1:1 res then it'd be brilliant!!

^^ Nice one for a first try
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Fat Zombie
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Post by Fat Zombie »

That's something we need for Spring; useable terrain objects, like bridges and things. Can we have destroyable props, like buildings, yet?
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smoth
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Post by smoth »

From what we can see the heightmap looks very nice. I think the texture can use more work but as you said it is a WIP.

Can we get a shot of the minimap so we can better see the layout?
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Tim Blokdijk
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Post by Tim Blokdijk »

smoth wrote:From what we can see the heightmap looks very nice. I think the texture can use more work but as you said it is a WIP.

Can we get a shot of the minimap so we can better see the layout?
Quite nice! :-)
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Erom
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Post by Erom »

Sure.
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SinbadEV
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Post by SinbadEV »

I was just thinking, while you can't make a bridge out of an object... you can maker guard rails.. just make a nunch of T shaped objects allon the sides of the bridges... they would be reclaimable so it make's something to fight for the middle for... or just make them worthless to reclaim...

TTTTTTTTTTTTTTTTTT (bunch of tees strung together looks like one long line with supprts.
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smoth
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Post by smoth »

That would require a new type of feature
esteroth12
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Post by esteroth12 »

yay, a map that hovers/amphibs are useful on!
mufdvr222
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Post by mufdvr222 »

esteroth12 wrote:yay, a map that hovers/amphibs are useful on!
There are maps that support hovers and amphibs.
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Das Bruce
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Post by Das Bruce »

Looks kinda choke point-y
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Neddie
Community Lead
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Post by Neddie »

Das Bruce wrote:Looks kinda choke point-y
Don't we love those?
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FizWizz
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Post by FizWizz »

neddiedrow wrote:
Das Bruce wrote:Looks kinda choke point-y
Don't we love those?
they pass in and out of fashion.
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Das Bruce
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Post by Das Bruce »

You need chockepoints, but it should be better than just three bridges down the middle.
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smoth
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Post by smoth »

Hmm, I like the newer bridge texture. If you can try and either get rid of the detail texture. It will either dirty up your map or make your texture look worse.
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

also, raise the height of the sun, it is causing some odd shadowing on the terrain and makes the terrain look a little ugly in spots.

Raisint the sun height will fix that.
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smoth
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Post by smoth »

11112 of the map forum bwa ha ha!

Bear in mind bruce that there appear to be shallow areas in between the bridges.
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Erom
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Post by Erom »

Yeah, it's over choked. Playtesting showed that pretty clearly. The one good bit is that you can use artillery from your cliff to knock down any static defenses on the oposite side. HLTs get dead, alot, but the bridges still tend to clog up. Either way, I don't really want to go back to heightmap a third time, so I think I'm chalking it up to First Map, and hopefully the next one will be better.

I'll polish up the texture, add some vegetation and metal spots, and probably get it done tonight.

I'll try to remove the detailtex, its messing a lot up.
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smoth
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Post by smoth »

Look at the latest map by Mr. D: here. It has the detail texture removed.
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Rayden
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Post by Rayden »

Finally another nice choke point battlemap :)
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