Morale

Morale

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

Moderator: Moderators

Well? is it?

Yes
13
42%
No
11
35%
I don't know
7
23%
 
Total votes: 31

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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Morale

Post by Min3mat »

This would be pretty easy to put in IMO
simply make it alike to paralysing, (make the health bar go black/purple/red or something) make the weapons invisible (on fear causing units) and give other weapons a amount of 'fear damage' they do (with a wide AoE) with each weapon
Could make Spring a bit more interesting (mods are currently carbon copies at the moment)
Is this as easy to do as i think it is?
(i'm of course voting i don't know :D)
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Rayden
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Joined: 01 May 2005, 13:15

Post by Rayden »

Arm and Core know no fear :)

But for other mods it could be cool.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

5 votes. 1 reply...
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krogothe
AI Developer
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Joined: 14 Nov 2005, 17:07

Post by krogothe »

8v 3r
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LOrDo
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Joined: 27 Feb 2006, 00:21

Post by LOrDo »

Rayden wrote:Arm and Core know no fear :)

But for other mods it could be cool.
Ditto, wouldn't exactly help the TA mods, but would make spring far more capable of other stuff.
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Needs more factors, enemy/ally ratio etc.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

mmmh is there a easy way to get the engine to assign fear damage to units dependant on what the player can see? sounds really complicated.

meh. can this simple fear thing be done fairly simply? that was my question :P no need to go crazy with all this complicated badness!
Egarwaen
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Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Min3mat wrote:mmmh is there a easy way to get the engine to assign fear damage to units dependant on what the player can see? sounds really complicated.
Aura-type "weapons" would probably do the trick.
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FizWizz
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Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Morale has been applied in other games nicely, has anyone ever played Close Combat, the WWII squad-level battle 'simulator'? That used morale.
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

Dawn of War... they stop fighting and try to run.. it's funny... andannoying.
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DrowningFish
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Joined: 04 Jun 2006, 03:21

Post by DrowningFish »

I don't think 'fear' fits with the whole idea of robots. it works in games like Total War, where there are units designed to simply rout your enemies, and were retreating can really hurt an army. Maybe as part of a mod, but in the general Spring engine I don't think this would really work well, IMO.
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Deathblane
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Joined: 01 Feb 2006, 01:22

Post by Deathblane »

If it could be included it would be amazing for many mods. Psychology is an incredibly important factor in warefare throughout history especially for infantry (though for tanks and vehicles as well).
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Nemo
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44

Post by Nemo »

Units getting 'pinned down' under fire, anyone?

This would be amazing for 1944/A&A:S.
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Aun
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Joined: 31 Aug 2005, 13:00

Post by Aun »

DrowningFish wrote:I don't think 'fear' fits with the whole idea of robots. it works in games like Total War, where there are units designed to simply rout your enemies, and were retreating can really hurt an army. Maybe as part of a mod, but in the general Spring engine I don't think this would really work well, IMO.
Who said it was for XTA/AA? There are more mods!
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Re: Morale

Post by Kixxe »

Min3mat wrote:This would be pretty easy to put in IMO

Rule number 1 when posting a "awesome feature" thread: It's NEVER easy to implent.


But yea, it could be usefull. but that will proably happen when Spring makes your computer grow wings and travel to the MOON!
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DrowningFish
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Joined: 04 Jun 2006, 03:21

Post by DrowningFish »

Aun wrote:
DrowningFish wrote:I don't think 'fear' fits with the whole idea of robots. it works in games like Total War, where there are units designed to simply rout your enemies, and were retreating can really hurt an army. Maybe as part of a mod, but in the general Spring engine I don't think this would really work well, IMO.
Who said it was for XTA/AA? There are more mods!
Thats what I meant when I said part of a mod, but not a part of the entire engine.
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Deathblane
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Joined: 01 Feb 2006, 01:22

Post by Deathblane »

The point is you can't really 'mod' it into the game, you need it to be part of the engine that mods can use.


At it's most basic level you need a moral value that recharges over time but is reduced by damage. Once it hit's zero the unit stops listening to orders and moves away from the enemy (and perhaps it's accuracy is reduced).
You could then add thing's like 'reduced by being under fire' and 'friends damaged/under fire' and then by how outnumbered the unit is. If you can factor in pinning then you've pretty much simulated psychology.
esteroth12
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Joined: 18 May 2006, 21:19

Post by esteroth12 »

and said value would have to be specified by the modder... there can also be a boosted morale thing, for captains or something, which is the opposite of the 0 effect; it would act as if it was 1 higher experienced (so a unit that has dealt no damage would act like it was at 1 experience or something)

this can also be edited by the modder, and would not be stackable (100 captains? ;))
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knorke
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Joined: 22 Feb 2006, 01:02

Post by knorke »

I, personally, do not like games with moral for units.
Dont know why. Perhaps because its something you cannot directly control.

Something like the "propaganda speakers" that China has in C&C-Generals is nice though, or the "group bonus" units get when close to each other.
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Neddie
Community Lead
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Post by Neddie »

I'd like it for TAWD, and in mutator form for the rest of the mods.
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