Mod idea

Mod idea

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Mod idea

Post by PauloMorfeo »

HAHA! That's right, a mod idea!
Anyway, not the typical mod idea, so hold your flame throwers for a while.

jcnossen has been presenting some test versions to test if things are all right.

What i propose is that a mod be made specifically for testing new versions of the engine. It should have units with high HP and low/moderate damage with nice round numbers (enough to be tested if damage dealt is beeing done properly) and units/buildings with all sort of possible and weird stuff the engine might allow. Also, if possible, in the easiest way possible to test it (like cloacked units having a big radius of decloacking so it can be tested easily).
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Tim Blokdijk
Posts: 1242
Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

Fine idea.

I'm thinking about making a little simple mod that can be used as a mod making tutorial.
Using basic shapes like blocks, spheres, cones, etc. and a basic resource system.
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Aun
Posts: 788
Joined: 31 Aug 2005, 13:00

Post by Aun »

Great idea. Should be fairly easy to make as well.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

There is work on-going for a mod with a similar intent, except that we're trying to make a copyright free showcase mod for everything spring can do, which is perhaps somewhat different to what you are after...
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