The only thing that disappoints me in the slightest is that I can't have multiple groundflashes per explosion class. For instance:
Code: Select all
[FLASHNUKE]
{
usedefaultexplosions=1;
[groundflash]
{
flashSize = 2000;
flashAlpha = 10;
circleGrowth = 40;
circleAlpha = 1;
ttl = 12;
color = 1,1,1;
}
[groundflash2]
{
flashSize = 5000;
flashAlpha = 10;
circleGrowth = 40;
circleAlpha = 1;
ttl = 12;
color = 1,0,0;
}
Maybe there's a workaround already in place? If not, do you think this would be a possibility for a future version?