Expand and Exterminate version 0.163 Released
Moderator: Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Ok guff, the reason that you are getting the stfu noob impression is because you in a way are trying to vie for balance a la TA. Also, some of your information is just wrong, for example, urc units should be able to climb better than tanks... They can! Much better!
They are shorter ranged because they can climb REALLY well and are faster than GD units.
More coming...
Ungh, after reading more... you're just wrong and misinformed. The "Defending should be easier than attacking" bit made me laugh. Maybe you should be playing AA if you like to porc.
EE is not a porcing mod. It is simply impossible. Many have tried amd many have failed. No matter how good your defence line is it can ALWAYS be taken down, PERIOD. EE is not a mod for porcers plain and simple, thats why it's called Expand AND Exterminate. Maybe we should rename it to Porc 'n Die.
They are shorter ranged because they can climb REALLY well and are faster than GD units.
More coming...
Ungh, after reading more... you're just wrong and misinformed. The "Defending should be easier than attacking" bit made me laugh. Maybe you should be playing AA if you like to porc.
EE is not a porcing mod. It is simply impossible. Many have tried amd many have failed. No matter how good your defence line is it can ALWAYS be taken down, PERIOD. EE is not a mod for porcers plain and simple, thats why it's called Expand AND Exterminate. Maybe we should rename it to Porc 'n Die.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Guff, watch this replay, maybe it will help you.
http://www.yousendit.com/transfer.php?a ... 5626C258F3
http://www.yousendit.com/transfer.php?a ... 5626C258F3
If I may make a comment on this whole aircraft controversy.
There are many who say that Air is useless. First off that is completely untrue. You wanna see how powerful air really is? Disable all the anit air specialized units, then play a game. The first person to have aircraft will completely dominate.
Second for those of you who think air units should be quite powerful and able to win in their own right I have two things to say.
1. If you basing this on any game, mod, unit pack, etc which involves any units using EMG, or involves in any way Arm, Core, or that universe. Please, remember that this is Expand & Exterminate NOT TA and should be treated as such.
2. For those of you who think aircraft should be amazing cause they are in real life then remember this: in real life planes can mount the AGM-65 Maverick missile. Which can kill a T-72 Tank -main tank used in current Russian tanks forces, being (slowly) phased out and relaced by the T-90- about 15-16 miles away from the target. While realistic weapon ranges would be interesting the first person to get aircraft up would be basically unstopable.
So for all our sakes let the air issue die.
There are many who say that Air is useless. First off that is completely untrue. You wanna see how powerful air really is? Disable all the anit air specialized units, then play a game. The first person to have aircraft will completely dominate.
Second for those of you who think air units should be quite powerful and able to win in their own right I have two things to say.
1. If you basing this on any game, mod, unit pack, etc which involves any units using EMG, or involves in any way Arm, Core, or that universe. Please, remember that this is Expand & Exterminate NOT TA and should be treated as such.
2. For those of you who think aircraft should be amazing cause they are in real life then remember this: in real life planes can mount the AGM-65 Maverick missile. Which can kill a T-72 Tank -main tank used in current Russian tanks forces, being (slowly) phased out and relaced by the T-90- about 15-16 miles away from the target. While realistic weapon ranges would be interesting the first person to get aircraft up would be basically unstopable.
So for all our sakes let the air issue die.
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- Posts: 854
- Joined: 28 Jan 2005, 18:15
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
The problem isn't that players want to porc and can't, its that because the defencive units are so useless it puts players in a place where they know exactly what the opponent is going to do, where he is going to attack, yet because they are for whatever reason unable to outproduce him at that point in time there is absolutly nothing they can do about it. It's not bad players that is the problem, it's bad RPS design causing slippery slope.Forboding Angel wrote:Ok guff, the reason that you are getting the stfu noob impression is because you in a way are trying to vie for balance a la TA. Also, some of your information is just wrong, for example, urc units should be able to climb better than tanks... They can! Much better!
They are shorter ranged because they can climb REALLY well and are faster than GD units.
More coming...
Ungh, after reading more... you're just wrong and misinformed. The "Defending should be easier than attacking" bit made me laugh. Maybe you should be playing AA if you like to porc.
EE is not a porcing mod. It is simply impossible. Many have tried amd many have failed. No matter how good your defence line is it can ALWAYS be taken down, PERIOD. EE is not a mod for porcers plain and simple, thats why it's called Expand AND Exterminate. Maybe we should rename it to Porc 'n Die.
You should never rely totally on static defences for... defence... Use radar and scouts to determine where the enemy force is moving and meet them with your own units, which are backed up by static defences.
Defences aren't as useful as they are in other mods because wreckage doesn't block movement.
Defences aren't as useful as they are in other mods because wreckage doesn't block movement.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Perhaps because the people that play URC have dragons teeth for wall? Which arent all that effective.Forboding Angel wrote:plus, I don't ever see people building walls, even though they build super fast and cost basically nothing.
Defences are backup. You backup defences with your own units. It you have so many defences, then maybe you should have spent all that metal on some units.
Im not saying the mod is, but I dont want this to be "Whoever can expand the fastest wins". The mod needs to have other tactics employed to, not just Expand=win.
lordo that doesn't make sense GDs walls do the same thing they are just longer
and honestly URC's walls are more use ful i think. their turrets (lvl1) are low enough to the ground that u can block plasma or cannon shells from hitting it. put a couple of missile turrets behind and and you'll do some damage.
What tacitcs do u want lordo? i mean specifics are way more useful than just saying we need more.
and honestly URC's walls are more use ful i think. their turrets (lvl1) are low enough to the ground that u can block plasma or cannon shells from hitting it. put a couple of missile turrets behind and and you'll do some damage.
What tacitcs do u want lordo? i mean specifics are way more useful than just saying we need more.
Well, at this point, any metal in defenses is really a useless sink... if they were effective to some significant degree, that might make a mixed (read: balanced and logical) overhead strategy more viable. At this point, low infrastructure headlong rushes are the way to go, and that just doesn't sit well with me.