Absolute Annihilation 1.5 - Page 42

Absolute Annihilation 1.5

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2pacalypse
Posts: 36
Joined: 26 Apr 2006, 22:44

Post by 2pacalypse »

One bug that I've noticed is pretty obvious. I haven't reported it since I'm assuming you already know, but the Viper's animation seems to be pretty bugged for me. It tends to pop out and shoot rockets sideways, as in the launcher will be aiming in one direction and the rockets will shoot in another. It might just be my low system specs (32MB Geforce2 MX), but I thought I'd mention it in case you were interested!
espylaub
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Joined: 01 May 2006, 11:35

Post by espylaub »

Awesome explosion that. Really nice!
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Cabbage
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Post by Cabbage »

viper animation is fine for me.

Don't nerf my FARK!! you've just nerfed my usual adv con + fark swarm build power by just under 20% :cry:
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BigSteve
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Joined: 25 Sep 2005, 12:56

Post by BigSteve »

looks good, but fark nerf is not needed, they dont build that fast and anyway, theyre only useful for assisting, a freaker can build so many useful things, jammers, vipers, flakkers - a ark can build a mex mm wind and a solar, it doesnt need to be nerfed!
Its perfect the way it is
esteroth12
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Joined: 18 May 2006, 21:19

Post by esteroth12 »

Caydr, go to http://taspring.clan-sy.com/phpbb/viewt ... 5&start=51 for pics of a mushroom cloud... ask smoth for details and we can have one!
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FireCrack
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Post by FireCrack »

^I made that one...

ABsic setup is on the previous page, still needs tweaking though.
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smoth
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Post by smoth »

That was fire cracks, I was just helping him test it.
esteroth12
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Post by esteroth12 »

whatever :P

at any rate, it still looks cool
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Soulless1
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Post by Soulless1 »

since no-one else has commented on it:

1) the whole changelog looks pretty cool really

2) that mutator at the end there sounds like fun :-)
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Caydr
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Post by Caydr »

I've never had a problem with the Viper animation. Are you sure that it is, in fact, shooting sideways? It is a rather strange-looking unit when you get right down to it...

I'll withdraw the FARK nerf, I guess.
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Min3mat
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Post by Min3mat »

and the freaker?
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Caydr
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Post by Caydr »

What about it? Considering its costs (only about 15% higher than a FARK!), its buildtime ought to be quite a bit lower than it is even now when I've cut it in half.
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Aun
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Post by Aun »

Caydr wrote:What about it? Considering its costs (only about 15% higher than a FARK!), its buildtime ought to be quite a bit lower than it is even now when I've cut it in half.
Yay. =)
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2pacalypse
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Joined: 26 Apr 2006, 22:44

Post by 2pacalypse »

Here's a picture of how the Viper looks on my computer. On closer inspection, maybe it's supposed to look like that? I always assumed that it looked kind of like a hand, with missiles coming out of each of the three "fingers" it has. With that visualization, the missiles look like they're coming out sideways, but if that's how it's supposed to look then that's okay too!

http://img132.imagevenue.com/img.php?lo ... _viper.jpg
esteroth12
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Post by esteroth12 »

yeah, thats right. look at the side; see the missile holes? :P
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2pacalypse
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Joined: 26 Apr 2006, 22:44

Post by 2pacalypse »

esteroth12 wrote:yeah, thats right. look at the side; see the missile holes? :P
Ooh, I see it now! Sorry for clogging up the board with a fake "bug" report, thanks :)
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SwiftSpear
Classic Community Lead
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Post by SwiftSpear »

Good lord, this thread is almost at 50 pages again... WTH are you people doing?
kirbyssb
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Joined: 25 Feb 2006, 19:26

Post by kirbyssb »

I like the FARK nerf, makes people wanna go tanks more often :)
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BigSteve
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Joined: 25 Sep 2005, 12:56

Post by BigSteve »

grrr, going kbots has nothing to do with the fark, vehicles have the consul remember, its infinitley more useful than the fark.
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ginekolog
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Joined: 27 Feb 2006, 13:49

Post by ginekolog »

leave fark. Btw isane freaker build time cost me my crown yesterday. Freaker bt is 3 times higher than fark so arm could outproduce me on CPIA (i thought that freaker has only sligthy bigger BT)

other changes will work.
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