Reviving the request list - Page 6

Reviving the request list

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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sparkyhodgo
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Joined: 24 Feb 2005, 19:05

Post by sparkyhodgo »

Added Zoombie's request for kickass explosions and dynamic lighting!
sparkyhodgo
Posts: 128
Joined: 24 Feb 2005, 19:05

Post by sparkyhodgo »

Massively updated the list with all the new beta test info, including that hills jam radar, terrain is re-formable, and multiple players can control one a side at a time.

Thanks Sean, Redfish, Neutralize, and all the SY's!
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[K.B.] Napalm Cobra
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Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Weather effects (rain, snow, fog)--unknown
Wrap-around maps (like a donut, cornerless)--unknown
Tunnelling--unknown
I'm pretty sure they've said no to these for first release.
Torrasque
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Joined: 05 Oct 2004, 23:55

Post by Torrasque »

For tunnelling, don't they have siad that it is impossible? Of course with the current engine
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Gabba
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Joined: 08 Sep 2004, 22:59

Post by Gabba »

They have said no to tunneling, but nothing about weather or wrap-around maps.
I don't think wrap-around will be considered, it sounds like a big change to the engine.
As for weather, I'm sure they would like to do it, but maybe not right now.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

yah nobody dares consider my multiple heightmap suggestion because I just happened to mention that it would render tunnels possible.
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Syffer Bidan
Posts: 31
Joined: 21 Jan 2005, 01:01

Wow

Post by Syffer Bidan »

My, my, this topic is still around (including all of the posts and ideas I suggested earlier this year)? I wonder if the SY team reads this topic. I have been skimming through it, and many of these suggestions are really good.
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AF
AI Developer
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Post by AF »

Not to mention added, so they must read this, it's like the first stop any SY would look for unless sparkys on holiday
Torrasque
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Joined: 05 Oct 2004, 23:55

Re: Reviving the request list

Post by Torrasque »

sparkyhodgo wrote: Automate metal maker turnoff--unknown
I heard somewhere that there is already a metal maker manager...can someone confirme?
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AF
AI Developer
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Post by AF »

The source for the metal maker AI is in napalms hands. It exists, and its workings are understood.
sparkyhodgo
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Joined: 24 Feb 2005, 19:05

Post by sparkyhodgo »

Alantai Firestar wrote:Not to mention added, so they must read this, it's like the first stop any SY would look for unless sparkys on holiday
Yep, that's my goal. And I'm not on holiday until until mid-May. After that, it's up to you guys until mid-August, unless you feel like letting me use your computer while I'm in London this summer :wink:

PS Added the request for higher refresh rates.
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BlackLiger
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Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Sparky, u have no idea the difference between london and NW england, do you? :P
Sean Mirrsen
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Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

Even though I read through this thread quite a few times, I only just now actually looked through the first post thoroughly. I have some things to add.

Upgraded sound - the sounds are the same as in TA, but higher quality is probably supported.

3D sound - works in stereo, I don't have a 5.1 system so I can't say about full-3d sound.

Mouse-over-construction energy/metal use info - name, cost, build time, health for build menus. name, experience, weapon range, cost, metal/energy usage/production, current/max health for built units. No order status yet -> wanted.
sparkyhodgo
Posts: 128
Joined: 24 Feb 2005, 19:05

Post by sparkyhodgo »

Added Napalm Cobra's suggestion for King of the Hill and Capture the Flag.

I recommend running these like the wonderful N64 game Perfect Dark:

Capture the Flag could have a "flag" unit (a commander perhaps?!?) randomly placed on the map and belonging to neither player. There's already a capture function on construction units. Whoever captures the flag unit and holds it the longest until the timer runs out, wins.

King of the Hill could also follow Perfect Dark style--have either a fixed "hill" that gives a player points for occupying it after 5 seconds, or multiple hills you can fight over simultaneously, or a moving "hill area" that spawns in a new location every X minutes. Player with the most points after the timer runs out, wins!

Edit: And it would be great if there were a way to keep someone from holding the hill toooooooo long. Perhaps a localized meteor shower that always inflicts damage on units on the hill. The longer you stay, the more points you have--and the more damage you take! Gives the other person a chance to take over a well-defended hill and get some points of his own.
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Syffer Bidan
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Joined: 21 Jan 2005, 01:01

More to add.

Post by Syffer Bidan »

Also add these:
Posted previously in response to Video 15 and 16:
Syffer Bidan wrote:
The neatest part of Video 15 was the flying Stumpy. I did not expect Spring's physics system would advance to this degree.
My only complaints with the engine now are the smoke-shadows. When smoke or dust follows an object, the object itself should yield a dark shadow, but the dust or smoke should yield a very light shadow. In Video 16, some of the rocket trails looked odd due to the shadows of the smoke trails themselves.
Also, the Zeus's combat-ready animation is a bit off. When it draws the Thunderclap from its back, its left hand, instead of resting beneath the barrel of the gun, rests above it, with its palm facing upward, which does not quite make much sense. The Zeus should hold the bottom of the Thunderclap with its left hand, not the top.
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[K.B.] Napalm Cobra
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Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

With deformable terrain and almost entire focus on the 'hill', how long is it going to resemble a hill for? Or should we rename the game type, king of the crater?
sparkyhodgo
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Joined: 24 Feb 2005, 19:05

Post by sparkyhodgo »

Done, Bidan.

Perhaps we should call it "King of the highlited circle on the map regardless of whether it actully is a hill."
Sean Mirrsen
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Post by Sean Mirrsen »

I vote for "King of the Crater"!! :D:P
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Redfish
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Post by Redfish »

Would be a funny thing who can blow up the hill first. Just send 40 roaches and you should have a nice crater.
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[K.B.] Napalm Cobra
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Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

We need a demonstration, pics or video's are both acceptable.
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