New map: Psychedelic

New map: Psychedelic

All map release threads should be posted here

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jj
Posts: 273
Joined: 01 Apr 2006, 19:03

New map: Psychedelic

Post by jj »

Psychedelic
16x16
Up to 4 teams.

Dont get Dizzy!
And dont make the Snakes angry...

Minimap:

Image

Snake:

Image

Center:

Image

Metal:

Image

More Metal:

Image
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

Now perhaps we can start over and actually be civil?
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

*snip*

That isn't helping, and neither is this really...

HOWEVER,

jj I downloaded it and it truly is crap, not to mention very bright.

IF this was a crater that was blasted out and then manmade steps leading to the outer rings, now that would be pretty nifty. But a spectrum?

You may call yourself an artist, but please tell me that this is not the extent of your artistic talents.

Don't quit your day job...
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I'm afraid I missed something...what happened to the other posts? Oh and if this map had some cool terrain, or something, it would be a wee bit better.
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Erom
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Joined: 25 Apr 2006, 05:08

Post by Erom »

Don't forget the suggestion to catagorize the map download section into concept, normal, and metal maps (as determined by thier metal distro, not thier texture).

I thought this was a good idea, and didn't want it to be lost with the rest of the old "discussion".
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

A Map is visual acceptable when you can play onit, without Eye Chancer - this can be managed..
What Bugs me is - if after a long Battle many wracks are - for example - the Blue coloured Stripe - and you have the Luck to have the Teamcolour Blue - it may be hard to overview the tacitcal Situation till your units fire.

But to say something against those who want to destroy it - the Colours are beautiful, we have already enough green and brown - and way to much grey- stuff. So we need a new Heightmap for this Baby, maybe Steps down into the Blue, like huge stairs...

I hope you don`t give it up, this is way to beautifull to get lost with the current Heightmap. Don`t mind "Das Barking" - he has nobody else to shout upon, then us... :|
Last edited by PicassoCT on 13 Jun 2006, 20:44, edited 1 time in total.
Kixxe
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Post by Kixxe »

Err, could we get a 3d shot? cuz if it's compeltly flat, i don't see the point in the spiral...
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

The colors are a spectrum in a radial pattern picasso... How is that beautiful? It's not as though there was even a little thought put into it.

Kixxe, the middle is low, all the different spirals are pathways down. It still looks horrible though.
A Map is visual acceptable when you can play onit, without Eye Chancer - this can be managed..
What Bugs me is - if after a long Battle many wracks are - for example - the Blue coloured Stripe - and you have the Luck to have the Teamcolour Blue - it may be hard to overview the tacitcal Situation till your units fire.
Heh, ok.
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knorke
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Joined: 22 Feb 2006, 01:02

Post by knorke »

omg aren't you the dude who made speedmetal Duo? :shock: :!:
I like your Risk map though.
Best thing about Spring is the built-in LDS mode.
Nice to have a map where you can play without F1.
As already said, try putting this together with a cool heightmap and it might turn good otherwise it is not really worth a download.
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Fanger
Expand & Exterminate Developer
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Joined: 22 Nov 2005, 22:58

Post by Fanger »

this map is an exquisite blossom.. a rare flower in a rather long series of boring green and brown maps which attempt to imitate real life..

The utter departure from anything recognizable makes it what it is.. a truely beautiful map..
mufdvr222
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Post by mufdvr222 »

Then print it and pin it up on your bedroom wall. :roll:
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smoth
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Post by smoth »

I think you missed the sarcasm.
mufdvr222
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Post by mufdvr222 »

Oh :oops: :oops: I think I did, didn`t I :oops:
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Rayden
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Post by Rayden »

!!! WARNING !!! Making Speedmetal Maps is bad for your mental health.
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Pxtl
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Post by Pxtl »

knorke wrote:omg aren't you the dude who made speedmetal Duo? :shock: :!:
I like your Risk map though.
Best thing about Spring is the built-in LDS mode.
Nice to have a map where you can play without F1.
As already said, try putting this together with a cool heightmap and it might turn good otherwise it is not really worth a download.
You know, I'm starting to think that FU should be sorted by author. It seems that more and more we're getting a few major mappers who we know what to expect from. IceXuiz for his goregeous and bulky maps, Picasso for bizarre brightly-coloured maps that actually look like hand-painted landscape, and jj for "concept" maps that are always interesting and strange, but seem like they took longer to play then they did to make.
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Tim Blokdijk
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Post by Tim Blokdijk »

I think we need TAMEC back up...
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Rayden
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Post by Rayden »

true tamec would rock
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

Tim Blokdijk wrote:I think we need TAMEC back up...
yeah, someone do it
mufdvr222
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Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Well actually as much as I hate this particular map, if it was technically a working map, without any noticeable problems that could impede gameplay it would probably be accepted and hosted.
On the other hand I would reclaim (reject) a map that took the author three months to make if the heightmap sucked :twisted: even the speed metal maps would get reviewed and hosted but If the mapper started spamming virtual clones of the same map I personally would reclaim them, which was left to the descretion of the reviewer.
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smoth
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Post by smoth »

NOiZE wrote:
Tim Blokdijk wrote:I think we need TAMEC back up...
yeah, someone do it
Seconded, I mean make a patch!
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