1 more question PLZ answer
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1 more question PLZ answer
Will you have the option too have multiple people on each team (like battlezone 2) so that 1 person could command and the rest drive around units?
Just curious.
Wing
Just curious.
Wing
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
Well, just to clarify, the teams are not limited to one player controlling units and other players "driving" units (in FPS mode). In Spring all players on the same team can control units (non FPS mode) and all of them can "drive" (FPS mode) units.
Please note that that such teams did not exist in TA. A team in Spring corresponds to a player in TA!
(Then there are "Ally Teams" in Spring which corresponds to TA teams)
Please note that that such teams did not exist in TA. A team in Spring corresponds to a player in TA!
(Then there are "Ally Teams" in Spring which corresponds to TA teams)
ok uum
even if only one person controlled the base and other FPS people controlled other things ud be amazed how much one or two hawks that were good at FPS would change the course of a game if u didnt have enough defense someone in a hawk could drive u nuts and a AI hawk would die the same with jeffys and peewees anything that moves fast could hit and run better than an AI controlled unit... do u see what Im saying...
even if only one person controlled the base and other FPS people controlled other things ud be amazed how much one or two hawks that were good at FPS would change the course of a game if u didnt have enough defense someone in a hawk could drive u nuts and a AI hawk would die the same with jeffys and peewees anything that moves fast could hit and run better than an AI controlled unit... do u see what Im saying...
I see what you're saying.WeaZ wrote:ok uum
even if only one person controlled the base and other FPS people controlled other things ud be amazed how much one or two hawks that were good at FPS would change the course of a game if u didnt have enough defense someone in a hawk could drive u nuts and a AI hawk would die the same with jeffys and peewees anything that moves fast could hit and run better than an AI controlled unit... do u see what Im saying...
However, if the commander on each team is of the same skill level, and there are an equal number of FPSers on the same team, then technically both teams should be equally annoying, right? And if one team of FPSers is more 'annoying' than the other team, then that team of FPSers are probably better and deserve to win. I mean, if you are going against a commander with one or two 'thugs' when you have none, then you are asking for trouble in the first place right? That makes it like 3 on 1. Who's gonna do that?
However, the 'thug' or FPSers job will have a minute effect on the game as compared to a commander's. How much better can you be in a flash than the AI is? Seriously? You can't go any faster, you can only go forwards or backwards, and you shoot when you are in range. That is what the AI does. And the hawk, it makes 'missile runs' on a target, then turns around and does it again, won't that be what the humans have to do? Really the biggest advantage that a human will have over an AI is the fact that they don't need to be told what to do (meaning they can run around and kill mexxes and stuff without being told.) But a good commander has enough micromanagement skills to handle that anyways.
In the end, the commander will have the hugest impact on who wins or loses. A good commander can beat an okay one, even if the mediocre commander has 100 thugs. The ability too have thugs is more of a feature than anything (and a damn good one at that.)
For example, I want a lot of my friends too play TA with me, but they don't like the strategy genre. So I have too play other games with them now that I don't really want to play. Now, I can invite them over, and we can both get what we want. I get the strategy I want, they get the FPS.
And adding the 'thug' feature makes it great for LAN parties since a person who is playing as a 'thug' really doesn't need much time to figure out how too play. Whereas if he were playing as a commander, it might take him all day just to figure out the basics. I've won 3v1 games against my family and friends because they just can't grasp the TA concept in a few hours. But unlike strategy games, which all seem too have different systems and rules, a person who has had any experience with a first person shooter could probably get the hang of the 'thug' position within minutes.
But come on man. Don't tell me you don't want to drive a maverick! You are lieing through your teeth

Besides, if you don't like the multiple-people-on-each-team, or 'thug' idea, then don't make or join games that support it. I mean, if you are the host, you can kick right?

It's simple, I honestly don't think it will cause problems.
Well that's all I have too say. No hard feelings, and as always, I am human and am prone too error. Correct me if I'm wrong.
Thanks,
Wing
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
Yes Wingflier is very right.
I think the "thug" position would change the course of the battle a lil more especially when it gets more techinical like strafing and all that and the fact that they can shoot moving objects better.
Wing I believe ur right that a expert commander could beat out a noob commander and a thug controlling every single one of his attack units because like ur saying they cant do but so much.
An expert will outnumber the noobs attack 10 to 1 and no matter how good the thug is 10 to 1 he will lose I dont care if the thug hides and plays gorilla warfare (hiding then shooting the hiding). He would eventually die 10 to 1 unless he is ridiculously good then to do all this the expert could sneak in attacks. Im gettin to indepth. Flier is right the thugs want have much affect but they will help a lil and I have alot of good FPS friends.
I think the "thug" position would change the course of the battle a lil more especially when it gets more techinical like strafing and all that and the fact that they can shoot moving objects better.
Wing I believe ur right that a expert commander could beat out a noob commander and a thug controlling every single one of his attack units because like ur saying they cant do but so much.
An expert will outnumber the noobs attack 10 to 1 and no matter how good the thug is 10 to 1 he will lose I dont care if the thug hides and plays gorilla warfare (hiding then shooting the hiding). He would eventually die 10 to 1 unless he is ridiculously good then to do all this the expert could sneak in attacks. Im gettin to indepth. Flier is right the thugs want have much affect but they will help a lil and I have alot of good FPS friends.
- Syffer Bidan
- Posts: 31
- Joined: 21 Jan 2005, 01:01
The solution.
Here is the solution:
Total Annihilation, like all RTS games, is a death match. The goal is to defeat the opponent and his units. There are no other objectives, so, essentially, all RTS games utilize death matches for their multiplayer component.
Why not throw the fans a curve ball and introduce a new game play mode? Having two players on the same team micromanaging against one player on another team does not seem fair, unless of course the opposing player also has the ability to do the same. I propose that we have a new game type where there are only two teams: one ARM, one CORE. Much like Counter-Strike, players can enter the server anytime they want, even while the game is in motion. Upon entering, players will be thrown onto a team. The number of players in the server will be decided by the admin of that server.
So, we have death match and team match--what about a war-zone match?
Total Annihilation, like all RTS games, is a death match. The goal is to defeat the opponent and his units. There are no other objectives, so, essentially, all RTS games utilize death matches for their multiplayer component.
Why not throw the fans a curve ball and introduce a new game play mode? Having two players on the same team micromanaging against one player on another team does not seem fair, unless of course the opposing player also has the ability to do the same. I propose that we have a new game type where there are only two teams: one ARM, one CORE. Much like Counter-Strike, players can enter the server anytime they want, even while the game is in motion. Upon entering, players will be thrown onto a team. The number of players in the server will be decided by the admin of that server.
So, we have death match and team match--what about a war-zone match?
I wouldn't mind the 'war-zone' match but I think the most important thing right now is to just get the 'thug' idea working.
Look at it this way guys; if they actually do get the multiple-people-per-player thing working, it will be a technological breakthrough for the strategy genre. No game has ever had this feature with more than 2 teams possible - (Battlezone 2 is the only one which has it at all)
I think this 'TA: Spring' has the potential of getting a LOT of attention. Not only because the multiple-team-'thug' idea is new, but because it will appeal to fans of two or more genres.
If the TA:S team can actually get this to work (and I have the faith), it will really be an incredible achievement.
Look at it this way guys; if they actually do get the multiple-people-per-player thing working, it will be a technological breakthrough for the strategy genre. No game has ever had this feature with more than 2 teams possible - (Battlezone 2 is the only one which has it at all)
I think this 'TA: Spring' has the potential of getting a LOT of attention. Not only because the multiple-team-'thug' idea is new, but because it will appeal to fans of two or more genres.
If the TA:S team can actually get this to work (and I have the faith), it will really be an incredible achievement.