Will TA:S support 3rd party mods? In particular, I mean, could you easily mod it with UberHack?
Or would you manually have to go in and change all the units until they were UberHack modified?
Sorry I'm asking so many questions, I'm just curious.
Wing
TA:S will support 3rd Party units, what about mods?
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- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
We know that Spring works with 3rd party units, but the question is:
Is there an interface to easily swap between mods?
You see, TA mods and TC usually consist of several files, and having to manually remember their name and move them around without forgetting any can be tedious when there's many mods. That's why it would be nice to have an interface allowing to swap mods with a simple mouse-click already integrated in spring. A bit like TA:Mutation or TA:Commander.
Not to mention half of TCs use their own formats. (Like .swx and rev40.gp4 containing .swu for SWTA, like or rev50.gp5 and .wtx for WarHammerTA, like rev31.wdf containing .wdu for World Domination, like rev31.ddf containing .ddu for War At Sea)
Is there an interface to easily swap between mods?
You see, TA mods and TC usually consist of several files, and having to manually remember their name and move them around without forgetting any can be tedious when there's many mods. That's why it would be nice to have an interface allowing to swap mods with a simple mouse-click already integrated in spring. A bit like TA:Mutation or TA:Commander.
Not to mention half of TCs use their own formats. (Like .swx and rev40.gp4 containing .swu for SWTA, like or rev50.gp5 and .wtx for WarHammerTA, like rev31.wdf containing .wdu for World Domination, like rev31.ddf containing .ddu for War At Sea)
I suspect TA:Mutation or TA Commander still work with Spring. Someone (it's original author?) could easily modify TA:M to synchronise mods between players, as it does now, but launch Spring instead of TA.zwzsg wrote:We know that Spring works with 3rd party units, but the question is:
Is there an interface to easily swap between mods?
I don't know if these are really different file formats, or if they are just .ufo or .hpi files with a different file extension. But if Spring can read these without renaming/extracting the files, then you'll be able to play any mod straight from TA:Mutation, and even use some of the cool mutators! For now, this sounds better to me than something integrated in Spring to switch mods. TA:Mutation has a lot of features, and matching that would require quite a bit of coding. However, if one of the SYs has time for that...Not to mention half of TCs use their own formats. (Like .swx and rev40.gp4 containing .swu for SWTA, like or rev50.gp5 and .wtx for WarHammerTA, like rev31.wdf containing .wdu for World Domination, like rev31.ddf containing .ddu for War At Sea)

Some mods use modified TA executables, but I'm sure the SYs know that, and will make sure Spring can adapt to these mods as well.
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58