What do mods need most?
Moderator: Moderators
- PenguinMaster
- Posts: 25
- Joined: 04 Jun 2006, 04:18
What do mods need most?
This poll is dedicated to helping moders decide what features would improve the mod the most.
- PenguinMaster
- Posts: 25
- Joined: 04 Jun 2006, 04:18
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
so this is aimed at mods like mod mods and not TC mods?
Last edited by bobthedinosaur on 20 Jun 2006, 02:09, edited 1 time in total.
What (my) mod need ?
1. Less restriction to carpet bomber so WD carpet bomber could work like in TA
2. Easier 'copy and play' for new unit (just like TA) perhaps with 'Spring conflict crusher' tool which will automatically check build menu and fix it
3. Some simple AI builder tool
Other than that to succeed what a mod need most is some competent modder
1. Less restriction to carpet bomber so WD carpet bomber could work like in TA
2. Easier 'copy and play' for new unit (just like TA) perhaps with 'Spring conflict crusher' tool which will automatically check build menu and fix it
3. Some simple AI builder tool
Other than that to succeed what a mod need most is some competent modder

How about more variety between different sides (ok I play mostly AA and XTA)
Like having 15 different side each with dramatic differences in strengths and weakness, to the point of being often unbalanced in a one vs one, depending on which sides are playing against each other.
But the fun is playing team games and figuring out which sides complement each other well and how they can work together.
Like having 15 different side each with dramatic differences in strengths and weakness, to the point of being often unbalanced in a one vs one, depending on which sides are playing against each other.
But the fun is playing team games and figuring out which sides complement each other well and how they can work together.
With the current engine theres imo a limit on how different mods can get.
Think of moving ressources-collectors like in C&C, Starcraft etc.
Or upgrade buildings (armor etc)
ok, I'll give away the idea for my super-mod (
) :
I would like to see some new ressource-system in a mod:
It would have to be played on special maps (like FF already does)
There would be metall-rich features like the crystals on Starcraft-maps ( http://broodwar.ingame.de/bw4ever/maps/ ... _2.4_g.jpg ) that a "ressource center" would collect with a nano-beam (area reclaim)
Also add a "random side" option to the lobby!
Think of moving ressources-collectors like in C&C, Starcraft etc.
Or upgrade buildings (armor etc)
ok, I'll give away the idea for my super-mod (

I would like to see some new ressource-system in a mod:
It would have to be played on special maps (like FF already does)
There would be metall-rich features like the crystals on Starcraft-maps ( http://broodwar.ingame.de/bw4ever/maps/ ... _2.4_g.jpg ) that a "ressource center" would collect with a nano-beam (area reclaim)
Yay!Like having 15 different side each with dramatic differences in strengths and weakness, to the point of being often unbalanced in a one vs one, depending on which sides are playing against each other.
Also add a "random side" option to the lobby!