Screenshots from v0.1 - Page 2

Screenshots from v0.1

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

I just realised i had forgot to tell you how much i love you...

aGorm (still gobsmaked...)


(and still more...)
Anonymous Joe
Posts: 21
Joined: 01 Nov 2004, 03:33

FPS

Post by Anonymous Joe »

Uhmmm, 24 FPS is the Cinema standard.
30 FPS Interlaced is NTSC TV/DVD/VHS/blah (actually its 29.9999..)
25 is PAL for European TVs.
Quake actually runs the animation at 20
TA I have no idea but its probably 20 too.

most VGA monitors use a 60Hz refresh
SVGA 75 Hz to 85 Hz+

you can infact tell the difference between 60Hz and 90Hz refresh rates too.
15 Hz is like a fast slide show, slow and anoying.
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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

Yeah, I see 60Hz screens flicker, but not 75 and above.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

80 is where it get comftable, but you have to remember refresh rate is not to do with fps. 25 fps will trick the eye just fine if interlaced, 50 without, the flickering is the refresh rate on the monitor which should be much higher.

Most old TV's were uncomfatble to watch for to long as they ran at 25fps interlaced and 50 htz refresh, no they run at 100 htz refresh. Thsi ofcourse means the TV draws the same picture twice. Same principle on the PC, only the pictures can be updated faster if need be.

(some people can run Quake 3 at 300 fps, but then the monitor only refreshes at 75 (as an example) so you wont actully be able to tell the difference betwwen 300 and 100 fps!

aGorm

Storm, I know you might know that that was not aimed at you, kjust sharing genral know how.
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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

Uh, why should I see that as any kind of attack? Still in the mindset that I'm a rampaging barbarian that strikes without reason?
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

*throws a fusion plant at aGorm*

Stop the dam war already!

*throws a Vulcan at Storm*

You too!

Of all the things to do for Spring, can you do nothing but fight each other?

*puts a Sphere of Denial around the thread*

Nobody's gonna fight here!
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

Hey, refresh rate isn't all. You easly feel a difference in quake between 50 fps and 100 fps even with a refresh rate of 50htz
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Somehow, the 24 FPS that is used for movies is not sufficient for playing a game. Even if you won't see the individual frames, you'll find a game a bit uneasy to control at 24 FPS. I don't know what's the human perception limit, and it probably depends on personal differences. I'd say that humans starts stopping to notice difference when improving over 50 FPS.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

You certainly didn't notice a big difference between 50 and 100 fps, but you will play better, even if you don't notice it. (At least for me)
JeeZ
Site Admin
Posts: 62
Joined: 19 Oct 2004, 16:12

Post by JeeZ »

I believe TA has a maximum FPS of 30...

FPS in a RTS is not as critical as in a FPS...mohahahha
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Redfish
Posts: 289
Joined: 27 Feb 2005, 16:12

Post by Redfish »

I believe spring uses 60, but I don't notice it in game. When I task switch to Windows its flickering a lot and my monitor tells me it's at 60hz.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

What!!! It better not swich you to 60!!! I cant look at a monitor at 60 for more than 5 mins! How would i be able to play!?!?!?

No storm, I was not expecting you to, but i could not tell if i had worded it well enough to not make it sound patronising. I wernt kidding when i said i cant do english, it may be my only language but i realy am bad at it!

aGorm
Liam
Posts: 93
Joined: 02 Nov 2004, 22:43

Post by Liam »

if you can't set the refresh rate in game, then refreshforce will probably sort it for you
JeeZ
Site Admin
Posts: 62
Joined: 19 Oct 2004, 16:12

Post by JeeZ »

The refresh rate your monitor is using is not the same as the FPS in the game.
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Redfish
Posts: 289
Joined: 27 Feb 2005, 16:12

Post by Redfish »

I checked it, just to be sure, and it does use 60 hz refresh in game. It doesn't bother me however, don't know why, but a setting would be nice.

In TA the refresh was the hz you had set in windows for that resolution, and would sometimes give strange results, but it could be fixed.
Liam
Posts: 93
Joined: 02 Nov 2004, 22:43

Post by Liam »

link to refreshforce: http://www.pagehosting.co.uk/rf/
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WeaZ
Posts: 79
Joined: 22 Apr 2005, 01:30

refrech rate

Post by WeaZ »

OK guys we all know it but u guys ramble on to much about whos right and wrong maybe ur just tryin to get the right answer but could someone be the bigger man and find resources to back him up or someone pls just back down and let it be?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

aw I love that avatar! Are you new? Or am I just in one of those wierd moods?
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WeaZ
Posts: 79
Joined: 22 Apr 2005, 01:30

Post by WeaZ »

yes new but Im one of the losers who was to lazy to register for quite some months now but ive finally registered so Ive followed everything for day 48 possibly well I started back a while ago when they only had 30 posts yes it was around 30
sparkyhodgo
Posts: 128
Joined: 24 Feb 2005, 19:05

Post by sparkyhodgo »

Sounds like this refresh-rate issue qualifies for The Request List!
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