Units *MUST* be made to be able to force fire on debris - Page 3

Units *MUST* be made to be able to force fire on debris

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Acidd_UK
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Post by Acidd_UK »

Ping.
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SwiftSpear
Classic Community Lead
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Post by SwiftSpear »

pong
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krogothe
AI Developer
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Post by krogothe »

pang!
(sry, private joke involving a certain chinese guy)
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Snipawolf
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Post by Snipawolf »

welll, for anni's get in fps and aim a little under base of trees, otherwise,

I NEED TO KILL STUFF. MY TEAM, DRAGON'STEETH, TREES, DEBRIS, and everything else in my way, like my allied bots too :wink:

+1 for sure
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PenguinMaster
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Post by PenguinMaster »

+0
Heck no. it should be up to the mod devs to allow it if the tas devs decide to add it, and i'll personally make a non allowed mutator of every mod thats crazy enough to have it. Adding this takes away an important element of the game. it also takes away part of the uniqueness of a builder. A better idea in my opinion would be to add a vehicle that has reclaim, but can actually take damage and return fire unlike a builder.
if your going to let units attack corpses why dont you just make them walkable.Besides, allowing the ability to attack team mates would attract a new brand of game ruiners.
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krogothe
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Post by krogothe »

PenguinMaster wrote:+0
Heck no. it should be up to the mod devs to allow it if the tas devs decide to add it, and i'll personally make a non allowed mutator of every mod thats crazy enough to have it. Adding this takes away an important element of the game. it also takes away part of the uniqueness of a builder. A better idea in my opinion would be to add a vehicle that has reclaim, but can actually take damage and return fire unlike a builder.
if your going to let units attack corpses why dont you just make them walkable.Besides, allowing the ability to attack team mates would attract a new brand of game ruiners.
stfu noob
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Soulless1
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Post by Soulless1 »

while I'm not sure Krogothe's...eloquent...response was helpful, he has a point ;)

But sure, why not allow modders the 'choice'...

[ ] no shooting at, around or near trees ('this mod sponsored by Greenpeace')
[x] *Total* annihilation possible, including features ;)

:P
Last edited by Soulless1 on 11 Jun 2006, 01:23, edited 1 time in total.
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PenguinMaster
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Post by PenguinMaster »

Snipawolf wrote:welll, for anni's get in fps and aim a little under base of trees, otherwise,

I NEED TO KILL STUFF. MY TEAM, DRAGON'STEETH, TREES, DEBRIS, and everything else in my way, like my allied bots too :wink:

+1 for sure
Mod developers could make Dragonsteeth targetable if they wanted to, and trees can be pushed over or lit on fire(which actually does damage to metal robots :shock: )
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Caydr
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Post by Caydr »

Modders, AI coders, end-users, all agree that this is vital... I'm guessing you're just very new to the game Penguin. There's a reason all corpse files have damage values, it's because in OTA it was often necessary to clear wreckage while in the middle of a battlefield or else face being stuck in the middle of nowhere.
Last edited by Caydr on 19 Jun 2006, 18:03, edited 1 time in total.
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PenguinMaster
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Post by PenguinMaster »

I only oppose making it forced on the moder.(And i've been playing for a few months)
patmo98
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Post by patmo98 »

Soulless1 wrote:But sure, why not allow modders the 'choice'...

[ ] no shooting at, around or near trees ('this mod sponsored by Greenpeace')
[x] *Total* annihilation possible, including features ;)

:P
It seems to me like there is no need for an extra checkbox. Remember, this isn't auto targeting. This is just the ability to force fire.
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Das Bruce
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Post by Das Bruce »

PenguinMaster wrote:I only oppose making it forced on the moder.(And i've been playing for a few months)
I'd like to see a mod were you wouldn't wont corpses to be shootable.
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Gabba
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Post by Gabba »

+1

You should be able to have your units to fire anywhere you want, period. This is TA-style freedom!

Actually I'd like units to be smart enough to fire by themselves at any wreckage that's blocking them.
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Soulless1
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Post by Soulless1 »

patmo98 wrote:
Soulless1 wrote:But sure, why not allow modders the 'choice'...

[ ] no shooting at, around or near trees ('this mod sponsored by Greenpeace')
[x] *Total* annihilation possible, including features ;)

:P
It seems to me like there is no need for an extra checkbox. Remember, this isn't auto targeting. This is just the ability to force fire.
I think you missed the sarcasm there - I was pointing out that it was a stupid choice - noone's gonna use the first in any mod...:P
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