Forgotten Chronicles - Mod in Developement - Page 5

Forgotten Chronicles - Mod in Developement

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Chrispin
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Joined: 15 Dec 2005, 02:05

Post by Chrispin »

smoth wrote:the hell, you are in Louisiana? what part?
Around East Baton Rouge or a new city they made..... Central. Why?
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smoth
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Post by smoth »

Ah, I am hammond. Was just wondering.
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Felix the Cat
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Post by Felix the Cat »

Image
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Can't right now cuz I'm using teh 1995 comp we have, lol. I wish I could use one of the others, Oh well, Thanx for the feedback felix, but uhh, if we look from top why would I need axels down there.

I already fixed gatling guns, they used to have 50 poly's each, I will work on the edgeing stuff and I thing I worked on the flamers already, I need to recheck, and thanks again 8)

Oh and the scripting thing, probably will be, but it will look great :p

Also it will help, quite a lot, hehe
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Snipawolf
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Post by Snipawolf »

Okay on teh good comp hehe
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Optimus Prime
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Joined: 03 Oct 2005, 14:31

Post by Optimus Prime »

Nice to see ppl trying to learn how to model. Its a hard way but it makes also fun - so go on!

To your tank: For spring it has too many polys at some parts, where you dont need them (because no one would zoom that near to see the barrel is really round), and you have too few at some parts which are visible from far away like the main body.
Dont kill me if i suggest you to try a lvl 1 tank with only one gun first before making such a monster tank.
Watch a bulldog ig with maximum zoom and try to do something similar but also different.

Hope you will not give up, even if some ppl (including me) think that your tank will not kick ass ;)
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Snipawolf
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Post by Snipawolf »

I redid it the treads/tracks, whatever

Group Pictures!


Image
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Snipawolf
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Post by Snipawolf »

Optimus Prime wrote:Nice to see ppl trying to learn how to model. Its a hard way but it makes also fun - so go on!

To your tank: For spring it has too many polys at some parts, where you dont need them (because no one would zoom that near to see the barrel is really round), and you have too few at some parts which are visible from far away like the main body.
Dont kill me if i suggest you to try a lvl 1 tank with only one gun first before making such a monster tank.
Watch a bulldog ig with maximum zoom and try to do something similar but also different.

Hope you will not give up, even if some ppl (including me) think that your tank will not kick ass ;)
Ahh, I'LL NEVER QUIT! No matter how much it sux :wink:

No worries after this we will start this mod from scratch, I just wanted to give out some eye candy and get some tips first ;P

Beauty is in the eye of the beholder hehehe

Meh, I like tracks/wheel things with slants instead of flats lol
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

****** **** **** I didn't know I could ****** make my own amount of edges on cylinders! That made me waste like 30 minutes making sure they were right, now I will take 5 seconds correcting them...

Well tank has 600 polies, another amazing improvement, and it looks MUCH better then it used to, hehe
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TheRegisteredOne
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Joined: 10 Dec 2005, 21:39

Post by TheRegisteredOne »

you have a lot of details in some places (barrels) but in other places, the tank is simple a boxy. try to place the same level of detail throughout the model. Also, try to think of a detail before you model, rather than slap as many uninteresting turrets on a box as possible
Sean Mirrsen
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Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

Just to see what I can do myself, tried to do a 20min tank. Turns out it's harder with absolutely no preplanning, had to think up details on the fly. :)

Image

It's 367 quads.
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Alot of details are better done with textures. But its good to see your improving.
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Snipawolf
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Post by Snipawolf »

Thank you, anyhow, I do not think I could find anyway to get more polies on the body unless I just brainstorm for 10 minutes thinking and thinking to find something that fits, any suggestions/opinions I could have for what to add on the body?
Last edited by Snipawolf on 01 Oct 2006, 18:40, edited 1 time in total.
Sean Mirrsen
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Post by Sean Mirrsen »

The design itself looks very boxy. Unless you're making a model for the mythical LEGO mod, or it's made out of a cardboard box by design, this should probably be avoided. Modern tanks (usually) have sloped armor, this has been proved effective since T-34 appeared. If the surface of the armor is flat and bumpless, it is almost perfect in terms of shell deflection (only a curved armor can be better at that), but it looks visually dull, so add "unnecessary" bits, (usually called goblins because they are usually too small to be seen from a distance, and generally rack up the polycount) like latches for something, protruding panels, ramming teeth, engine exhausts, caterpillar segments, whatever.
As you can see, my model isn't all that stunning visually, so that's about all the advice I can provide at the moment.
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Snipawolf
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Post by Snipawolf »

Ahhh, hell, why not? Ok I'll keep em under 900 then
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Snipawolf
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Post by Snipawolf »

Oh and goblins are in teh model, it jumped up to 1000 or so polies

Image

lol I was bored with thinking of some things to add, so I added half of what they said and half of what humans, might actually do, hehehe
Sean Mirrsen
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Post by Sean Mirrsen »

Ok, hm... when I said goblins are racking up polycount, I didn't say they should be designed to do that. That "hellhound" sign is excessive overkill, get rid of the sides of the letters, leave them flat and push them closer to the hull. Have the turret sit upon a visible hull bulge of some kind, it's currently sunk between the tracks, so it doesn't look like it can turn. Also, the 'teeth' are too pointy I think, this isn't Warhammer after all. :)
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Snipawolf
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Post by Snipawolf »

Well, humans are supposed to cost LOADS to build but be fast and hit hard, like protoss from starcraft i guess, sure I can make those modifications hehe

Oh and this is only about 1000 years or so before people actually, ya know started changing themselves into robots, OTA, heheh

Edit: lol wait, you don't know what this mod is, for all you know it could be Warhammer :wink:

Edit2: is there anyway to get rid of the green on my hatch?

Edit3: Umm K, HellHound doesn't wanna cooperate with me, lol I'll keep trying though

edit4: Got it, the d is kinda screwed a lil, I can't find a fix for now, but it is 22 polys now, hehe tank overall is 790

edit5: like I was saying fast, strong, and a group of 5 level 3 or 4's getting lost, should make you pissed cuz it had eaten the hell out of your resources hehe

A picture of the Hell Hound, fast, strong, should pay itself off if you use it correctly

Image

edit6: last edit, for sure, I just selected HellHound to make it red, I didn't UV it or nothing, Should I?
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Snipawolf
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Post by Snipawolf »

Hey Chris, keep learning, I am so skinning this, you can do all the other models in the world, but this one is mine hahahahah

:twisted:
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Snipawolf
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Post by Snipawolf »

urrrghh, says s3O is an unknown extension in UP..
Wtf?

Damn tutorials, some of em tell me go "here" then "there" and I end back up in the same damn tutorial...

hell with tutorials, if anyone finds one that newbs understand, send it on over, otherwise I will just try it myself :evil:
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