~o New Map: Archipelago-v1 [20x10] 0~

~o New Map: Archipelago-v1 [20x10] 0~

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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

~o New Map: Archipelago-v1 [20x10] 0~

Post by Cheesecan »

ImageImage

Action-packed 2v2/3v3 team games and FFA matches is what this map is all about. Metal is plentiful, both in its extractable form and as rocks and debris in the sea. Have fun kids!

Download

PS. Big thanks to IceXuick for help with the dds!
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

havn't played it yet but it looks really nice cheese. Good job!
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Will try it out with some Friends, if they have time :)

Looks Nice
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

finaly got some time to test this..

Pretty nice map, however some critique

- too much metal per isle
- it could need some rocks/trees
- all skeeter wrecks have the same orientation
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

NOiZE wrote:finaly got some time to test this..

Pretty nice map, however some critique

- too much metal per isle
- it could need some rocks/trees
- all skeeter wrecks have the same orientation
1. I decided to make a map with a little more metal than usual. Unfortunately you either love this or you hate this.
2. It does have some rocks. I decided not to place trees since it's a desolate kind of island range, it's very rocky, with little soil, hence trees would not grow there.
3. This I know. Alas, there is nothing I can do about it.

Thanks for the input though!
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Cheesecan wrote: 3. This I know. Alas, there is nothing I can do about it.
yes you can..... just make multiple 3do's/tdf's
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