Absolutely Excessive v0.2 updated for AA20
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For those who're interested...
The tool I made to make this mod (which, logically, can be used to make similar thingies) is here: http://www.fileuniverse.com/?p=showitem&ID=3385
Anybody want an instagib mode? (set all units health /100).
Anybody want an instagib mode? (set all units health /100).
Re: For those who're interested...
imagine a orcone/krogh with 100 health. that will be a real lvl3 spamagePxtl wrote:The tool I made to make this mod (which, logically, can be used to make similar thingies) is here: http://www.fileuniverse.com/?p=showitem&ID=3385
Anybody want an instagib mode? (set all units health /100).
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
Re: For those who're interested...
Doomsday Machines anyone ?Rudirogdt wrote:imagine a orcone/krogh with 100 health. that will be a real lvl3 spamagePxtl wrote:The tool I made to make this mod (which, logically, can be used to make similar thingies) is here: http://www.fileuniverse.com/?p=showitem&ID=3385
Anybody want an instagib mode? (set all units health /100).
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
Why? You want units to be 25x cheaper instead of 5x cheaper? And I've uploaded a script to do it yourself - there's an XML file bundled with it, you just edit the xml file to do what you want, run "repricer config.xml" and it will make all the changes for you.Drone_Fragger wrote:Aww. Can you put it back in? It would make my life a lot easier. I'm not changing 210 Buildcosts by hand
I mean, the net effect in 0.2 is the same as 0.1 (you need only 1/5th as many power plants/mines to build anything as normal) but the sideffects of lowered cost (reclaimingvalue > building, cheap resurrection, console messages about cheap units, etc).
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
Ohhh... that's what you want. Either way, the repricer tool is versatile enough to do that. I can tell you how to use it so you can do it yourself (and thus are able to tweak the values as you see fit in the future) or I can whip up a script for what you want. Go DL the repricer and give it a wing - the config.xml file isn't that inscrutable.Drone_Fragger wrote:I kow how you do it, But its very messy. When you want to make a whole set of units 25% cheaper, But make others twice as much, You can't do it with changing mex and energy production.
well, for an example of what you want:Drone_Fragger wrote:Yer, I have, And i've fiddled with it.
Code: Select all
<?xml version="1.0" encoding="utf-8" ?>
<Config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3
.org/2001/XMLSchema">
<!-- New example config script -->
<SourcePath>D:\Desktop\AASpring148\units</SourcePath>
<TargetPath>D:\Desktop\AbsolutelyExcessiveForAA148v02\units</TargetPath>
<ChangeGroups>
<ChangeGroup>
<!-- Half the price of all units -->
<FileNames>
</FileNames>
<Changes>
<Change>
<Attribute>BuildCostEnergy</Attribute>
<Type>Multiplier</Type>
<Value>0.5</Value>
</Change>
<Change>
<Attribute>BuildCostMetal</Attribute>
<Type>Multiplier</Type>
<Value>0.5</Value>
</Change>
</Changes>
</ChangeGroup>
<ChangeGroup>
<!-- Double the price of a select list of units - geothermals for example -->
<FileNames>
<FileName>armgeo.fbi</FileName>
<FileName>corgeo.fbi</FileName>
</FileNames>
<Changes>
<Change>
<!-- Changes are cumulative, so we quadruple the value to compensate for the halfing done to all values -->
<Attribute>BuildCostEnergy</Attribute>
<Type>Multiply</Type>
<Value>4.0</Value>
</Change>
<Change>
<!-- Changes are cumulative, so we quadruple the value to compensate for the halfing done to all values -->
<Attribute>BuildCostMetal</Attribute>
<Type>Multiply</Type>
<Value>4.0</Value>
</Change>
</Changes>
</ChangeGroup>
</ChangeGroups>
</Config>
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
Just open up any FBI file and read the tags - the system just uses text matching. Seriously, this is stuff any unix geek could whip up with a sed script in half an hour, I just did it in C# because I suck.Drone_Fragger wrote:Ahh, I tried MetalCost, and Metal, and EnergyCost and Energy. But those didn't work :D