mobile unit

mobile unit

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dinamik
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Joined: 26 Jul 2005, 11:52

mobile unit

Post by dinamik »

Image
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AF
AI Developer
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Post by AF »

The knights in nanoblobz does that quite well
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smoth
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Post by smoth »

I'd really like to see how you did this.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

smoth wrote:I'd really like to see how you did this.
There are a couple of simple ways
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smoth
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Post by smoth »

FLOZi wrote:
smoth wrote:I'd really like to see how you did this.
There are a couple of simple ways
... such as?
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

I think its just a 'Show-Hide' sequence.

But i dont really know.
maestro
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Joined: 08 Jun 2005, 11:10

Post by maestro »

Hi dinamik...
can help on animating WD unit ? :-)
I still will need weeks to finish the model first though...
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dinamik
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Post by dinamik »

maestro wrote:Hi dinamik...
can help on animating WD unit ? :-)
I still will need weeks to finish the model first though...
Hi Maestro,
Of course, if this animation, I can try. To you, I can not say no.
(in 3d models and textures, I very stupid, can not help) :(

But.... hmm.... what exactly ?
-----
my E-Mail: akko54@012.net.il
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

smoth wrote:
FLOZi wrote:
smoth wrote:I'd really like to see how you did this.
There are a couple of simple ways
... such as?
either:

show/hide multiple pieces with different geometry, i.e. individual track links, like the knight in Nanoblobs

or:

show/hide multiple peices with the same geometry but displaced on the UVmap. as seen here:

http://aata.tauniverse.com/downloads/video2.mpg
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dinamik
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Post by dinamik »

FLOZi wrote: .....either:

show/hide multiple pieces with different geometry, i.e. individual track links, like the knight in Nanoblobs

or:

show/hide multiple peices with the same geometry but displaced on the UVmap. as seen here:

http://aata.tauniverse.com/downloads/video2.mpg
Good work ! and very nice video !
espylaub
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Joined: 01 May 2006, 11:35

Post by espylaub »

FLOZi wrote:
show/hide multiple peices with the same geometry but displaced on the UVmap. as seen here:

http://aata.tauniverse.com/downloads/video2.mpg
That is amazingly cool.
sinclaire
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Post by sinclaire »

Nice dinamik
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aGorm
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Post by aGorm »

Both of you VERY NICE.

Super vid them FLOZi, I watched it 3 times to make sure I wernt tripping.

aGorm
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

Impressive!
Leaderz0rz
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Post by Leaderz0rz »

why does it drive backwards? :lol:
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IceXuick
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Post by IceXuick »

it doesn't imo.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

Leaderz0rz wrote:why does it drive backwards? :lol:
UpSpring does some strange things when converting 3do to s3o. :wink:
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Zenka
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Post by Zenka »

FLOZi wrote:
Leaderz0rz wrote:why does it drive backwards? :lol:
UpSpring does some strange things when converting 3do to s3o. :wink:
Well, you have to rotate the unit 180° or it will indeed do everything backwards in game ;)
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

Exactly. :wink:


Thanks for the compliments folks, most praise must go to Argh for I simply adapted his script to a slightly different idea.

Anywho, everyone should note that all tracked vehicles in Axis & Allies Spring will do that. 8)
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Das Bruce
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Post by Das Bruce »

Can someone host it on imageshack or something, I can rarely see his.
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