Starting to model (first model)

Starting to model (first model)

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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.MJJNL.
Posts: 105
Joined: 18 Apr 2006, 18:14

Starting to model (first model)

Post by .MJJNL. »

Image

ok this is my first model its a lvl 1 cannon

whats wrong or whats cool?
Leaderz0rz
Posts: 100
Joined: 07 Feb 2006, 21:35

Post by Leaderz0rz »

the base looks odd.. and you don't need so many sides for the barrel..since it will usally be seen from afar they don't have to be really round.
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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

But they will be round, even up close, with many less sides, since spring smooths anytime it finds 6 or more faces around a central point. I would think 8 sides would be plenty, similar to the way you did the base of the barrel.

Aside from that, the cannons look good, but the base could use some beefing up, I feel. Think about the amount of recoil guns like that are goint to generate.
.MJJNL.
Posts: 105
Joined: 18 Apr 2006, 18:14

Post by .MJJNL. »

what must be changed to the base i have no idea how it should be look like i always got probs with it with my test models ... :(
Leaderz0rz
Posts: 100
Joined: 07 Feb 2006, 21:35

Post by Leaderz0rz »

well is it going to be a standalone gun? or mounted on a vehical?
.MJJNL.
Posts: 105
Joined: 18 Apr 2006, 18:14

Post by .MJJNL. »

well it is a standalone and maby i can set it on a tank
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knorke
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Joined: 22 Feb 2006, 01:02

Post by knorke »

not bad for a first model.
reminds me of the Gatling Turrets China has in C&C Generals.

I think the "base" (the pyramid thingy) where the top of the turrets rotates, should be bigger.

Image
.MJJNL.
Posts: 105
Joined: 18 Apr 2006, 18:14

Post by .MJJNL. »

btw i (and speedy and some other guys) making a mod this gun is gotta be the lvl 1 cannon defence turret scripting this thingy is easy
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Zenka
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Joined: 05 Oct 2005, 15:29

Post by Zenka »

I see some poligon reduction points.
And the base could be more non-boring.

But it looks good!
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Eaglebird
Posts: 263
Joined: 02 Aug 2005, 23:49

Post by Eaglebird »

Think about what the Guardian or the Punisher bases look like. Pretty flat and wide, IMHO.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

WAY too many different pieces, try using extrude, inset, cut etc.
.MJJNL.
Posts: 105
Joined: 18 Apr 2006, 18:14

Post by .MJJNL. »

Bruce it has 2 barrels that are 2 pieces(for the animation) the barrelhold the barrel base and a normal base how must i otherwise script it?
.MJJNL.
Posts: 105
Joined: 18 Apr 2006, 18:14

Post by .MJJNL. »

well *update* ive got now 3 pieces 2 for the barrels 1 for the base its now more guardian like and thanks for all the tips. pic:
Image

The only thing i need now is a uv mapper because i cant uv map...
Last edited by .MJJNL. on 09 Jun 2006, 17:40, edited 1 time in total.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

make the barrels recoil!
.MJJNL.
Posts: 105
Joined: 18 Apr 2006, 18:14

Post by .MJJNL. »

ok ill try..
Sean Mirrsen
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Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

Unless that's a design decision, the base of the turret doesn't have to be hexagonal. A more rounded one could maybe look better... but that's just my opinion. The model's improved significantly, that's a good sign. :)
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Drone_Fragger
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Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Leaderz0rz wrote:the base looks odd.. and you don't need so many sides for the barrel..since it will usally be seen from afar they don't have to be really round.
did you even read the whole thread?
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

Drone_Fragger wrote:
Leaderz0rz wrote:the base looks odd.. and you don't need so many sides for the barrel..since it will usally be seen from afar they don't have to be really round.
did you even read the whole thread?
Did you? That was the first reply in the thread...
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Eaglebird
Posts: 263
Joined: 02 Aug 2005, 23:49

Post by Eaglebird »

I think, from what you last showed us, that a little more attention should be paid to the actual turret now. Not too much, but think about a big gun:
The barrel doesn't usually have a boxy breach and nice round barrel. Detail the breach some, but not too much to make it unrenderable.

That is, if it's going down as a base defense kind of turret.

If it goes on a unit, I think it would look fine.
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Drone_Fragger wrote:
Leaderz0rz wrote:the base looks odd.. and you don't need so many sides for the barrel..since it will usally be seen from afar they don't have to be really round.
did you even read the whole thread?
That post WAS the whole thread when it was made.
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