::NEW MAP:: SupCom.... based on guess what? - Page 4

::NEW MAP:: SupCom.... based on guess what?

All map release threads should be posted here

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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

and i still need a name for it...
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Still??? How about "The map with no name?"

aGorm
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

I personally think that it looks absolutely awesome noize.
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Yhe yhe, blast my opinion... :P

aGorm
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Oh no, return of the crapy pines!!! (DAM SPRING TREES)

Looks sweet mate. But I still think the mountains need some more texture (though they dont look plastic in 3D which is good). What are your height values?? Mine was 350 to -100... which seemed a sweet spot, but you may think different obviosly.

aGorm
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

I kinda like the texture as it is now tbh
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