Ground deformability.

Ground deformability.

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Is the slider worth putting in?

Yes.
15
88%
Bludgen me to death with a flaming spade.
2
12%
 
Total votes: 17

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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Ground deformability.

Post by [K.B.] Napalm Cobra »

Since Jouninkomiko so hastily locked the other thread on ground deformability, I am force to make another.

I suggest a slider in the game setup room place thing.

[Undamageble]---|---|---|---[Butter in hell]
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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

Why didn't I think of it? A poll from the start would be so much easier.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

Yes but map must still have "default propierty" for each map.
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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

Yes, but of course.
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Wolfy
Posts: 16
Joined: 20 Aug 2004, 05:27

Post by Wolfy »

Wouldn't that do some really weird things on say, an all metal map :?

Maybe if in the map is stored a min, max, and default value for deformability, then for metal maps you can just set all three to 0 or something very small like that.
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Wouldn't that just restrict those who want to play a metal map AND have it smashed to pieces?
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Mars Keeper
Posts: 240
Joined: 25 Jan 2005, 21:00

Post by Mars Keeper »

As long as I can play with the current default.
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