Nocost question...
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Nocost question...
Could it be made so that nocost does not change the value of metal and energy and buildtime in the build menu, second of all, could nocost be made to affect stockpiled weapons as well?
Re: Nocost question...
That stockpile suggetion. I understand. but why do you even bother what metal/energy costs it is while in nocost mode?Forboding Angel wrote:Could it be made so that nocost does not change the value of metal and energy and buildtime in the build menu, second of all, could nocost be made to affect stockpiled weapons as well?
Re: Nocost question...
Balance tests. You're trying to find out which units are too powerful/weak for their cost, do the test, then have to restart the game to find the costs. =SZenka wrote:That stockpile suggetion. I understand. but why do you even bother what metal/energy costs it is while in nocost mode?Forboding Angel wrote:Could it be made so that nocost does not change the value of metal and energy and buildtime in the build menu, second of all, could nocost be made to affect stockpiled weapons as well?
- wizard8873
- Posts: 254
- Joined: 21 Jan 2006, 02:42