Absolute Annihilation 1.5
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I never mentioned anything about the in game cost balance versus other units matthew, I haven't looked into it, the point of my post was that the hurricane shouldnt be brought back down to the pheonixes level its payload should be way more powerful as core lost the helio.
When i said "fine as is" I meant hurricanes are fine in relation to pheonixes
maybe i should have made that more clear.
If the costs youve posted are right then all bombers seem a little cheap (metal wise) for the damage they can do,
it takes a alot of time and energy to build them though so I really dont think its that much of an issue especially if you build some long range missile towers and some bog standard aa
ps. If you wern't such an arrogant twat when you post people may be a little more receptive to your ideas/arguments ^^
When i said "fine as is" I meant hurricanes are fine in relation to pheonixes
maybe i should have made that more clear.
If the costs youve posted are right then all bombers seem a little cheap (metal wise) for the damage they can do,
it takes a alot of time and energy to build them though so I really dont think its that much of an issue especially if you build some long range missile towers and some bog standard aa
ps. If you wern't such an arrogant twat when you post people may be a little more receptive to your ideas/arguments ^^
...
>.>
arrogant twat, yes.
but to be ignored EVERY post. EVERY DAMN POST.
>.>
arrogant twat, yes.
but to be ignored EVERY post. EVERY DAMN POST.
I have NEVER even SUGGESTED this. i haven't even suggested a solution, IMO just increase metal costs of both t2 bombers and increase the other costs a bit on the hurricane would be finethe point of my post was that the hurricane shouldnt be brought back down to the pheonixes level its payload should be way more powerful as core lost the helio.
Thank you. Research before posting (IIRC the costs are fine???)
If the costs youve posted are right then all bombers seem a little cheap (metal wise) for the damage they can do,
Level 2 Bombers, of neither side, do not seem overpowered to me.
If you can manage it, they are good to kill important targets like berhas, or the enemy shipyard.
BUT:
To send a squadron of bombers deep inside the enemy base is always a risk, they might get shot down without killing the target and then you have just wasted them without use.
Usually they dont survive more then one bombrun so they do not get a second chance...
If you have trouble killing them, try patrolling fighters, even level 1 is useful to kill them, they can also be used as scout.
I haver never seen a game won by massed bombers, only if it was already decided. On the other hand I can only remember a few games when someone used them, most players still seem to prefer gunships or emp stuff.
So why change them?
If you can manage it, they are good to kill important targets like berhas, or the enemy shipyard.
BUT:
To send a squadron of bombers deep inside the enemy base is always a risk, they might get shot down without killing the target and then you have just wasted them without use.
Usually they dont survive more then one bombrun so they do not get a second chance...
If you have trouble killing them, try patrolling fighters, even level 1 is useful to kill them, they can also be used as scout.
I haver never seen a game won by massed bombers, only if it was already decided. On the other hand I can only remember a few games when someone used them, most players still seem to prefer gunships or emp stuff.
So why change them?
Min3mat wrote:...
>.>
arrogant twat, yes.
but to be ignored EVERY post. EVERY DAMN POST.I have NEVER even SUGGESTED this. i haven't even suggested a solution, IMO just increase metal costs of both t2 bombers and increase the other costs a bit on the hurricane would be finethe point of my post was that the hurricane shouldnt be brought back down to the pheonixes level its payload should be way more powerful as core lost the helio.Thank you. Research before posting (IIRC the costs are fine???)
If the costs youve posted are right then all bombers seem a little cheap (metal wise) for the damage they can do,
You never suggested they shoul dbe made the same?
min3mat wrote a couple pages back
"Phoenix is fine. Hurricane is insanely OP. Solution? make the hurricane roughly equal to the Phoenix, at least balance will be better then! "
Short term or selective memory loss mat?
That last bit where you quote me... you missed of the last bit where I said it didnt really matter ^^
i meant it as a short term solution, Cadyr has a _lot_ of mods going on! sorry if it wasn't clear, i don't think i've made a clear post for several pages
damn noobs 
talking of which


talking of which
The fact that they will almost always get that run off is what my problem is! they do insane damageTo send a squadron of bombers deep inside the enemy base is always a risk, they might get shot down without killing the target and then you have just wasted them without use.
Usually they dont survive more then one bombrun
level 1 fighters aren't effective against EITHER adv bomber!
If you have trouble killing them, try patrolling fighters, even level 1 is useful to kill them, they can also be used as scout.
That last bit where you quote me... you missed of the last bit where I said it didnt really matter ^^
sorry for the quote in a quote in a quote thing, but if you would just read my posts ;_;Quote:
the way its balanced by energy/BT makes it exponentially useful mid-late game where the main limit is metal (on a decent map) as Buildpower is easy to accumulate and by then you have moho-geos / fusions (2-3 t1 geos will really help too) nanotowers really help in this regard.
ALL planes are cheap... Metalwise that is
but also
ALL planes are expensive Energy/BT wise
so you can't really compare them with ground units!!!!
;_;
READ IT. READ IT!!!!
You realize, in a matter of 2 weeks, 28 pages worth of postings have been made? 
I think I'm done my recovery job now. One of the maps I was working on was a complete loss though, and I've lost all my earth heightmap data so it'll be one heck of a task to make the larger version of Altored Earth I was planning on. Thankfully the one I've spent the most time on seems to be intact, and all my GEM models/textures are fine. Only bits and pieces of my hard drive are still accessible, and they're scattered around several partitions not of my own making... I consider myself very fortunate that these and other important, irreplacable files (my music collection!!!) survived.
Release is still on track for tomorrow. Since I'll be implementing the shield system in advance, it's probable that plasma deflectors will be useless until .72b comes out.

I think I'm done my recovery job now. One of the maps I was working on was a complete loss though, and I've lost all my earth heightmap data so it'll be one heck of a task to make the larger version of Altored Earth I was planning on. Thankfully the one I've spent the most time on seems to be intact, and all my GEM models/textures are fine. Only bits and pieces of my hard drive are still accessible, and they're scattered around several partitions not of my own making... I consider myself very fortunate that these and other important, irreplacable files (my music collection!!!) survived.
Release is still on track for tomorrow. Since I'll be implementing the shield system in advance, it's probable that plasma deflectors will be useless until .72b comes out.
i would not change bombers tbh, they are not everpowered.
They are only good against strategic targets, smart player will allways scater units if he sees bomber usage. Gunsihps are much better agaist units or no AA area.
I would suggest improving crow a bit though, its just so big that everythings hits it. Thats why rapiers are much better. Reduce crows size or make its dodgin better or just more armour?
They are only good against strategic targets, smart player will allways scater units if he sees bomber usage. Gunsihps are much better agaist units or no AA area.
I would suggest improving crow a bit though, its just so big that everythings hits it. Thats why rapiers are much better. Reduce crows size or make its dodgin better or just more armour?
- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24
- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
meh bombers...
lets say i have fusion, it costs 5k metal. Enemy needs like 5 bombers to kill it, thats 450(E+M combined)*5 =~ 2,5k metal
now he must send 7 bobers in case my aa shots some down, tahts 3,5k metal. At the end he kills my fus (which i reclaim for 2.5k metal) but he looses 3,5k bombers + micro time etc.
All in all they are rarely worth it as u tend to loose all in assult at base (if opponent is half decent)
So dont make big deal out of bombers as atleast they are worth building sometimes. With nerf : NEVER.
lets say i have fusion, it costs 5k metal. Enemy needs like 5 bombers to kill it, thats 450(E+M combined)*5 =~ 2,5k metal
now he must send 7 bobers in case my aa shots some down, tahts 3,5k metal. At the end he kills my fus (which i reclaim for 2.5k metal) but he looses 3,5k bombers + micro time etc.
All in all they are rarely worth it as u tend to loose all in assult at base (if opponent is half decent)
So dont make big deal out of bombers as atleast they are worth building sometimes. With nerf : NEVER.
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
It sounds like you just play core once in a while and discovered that bombers are good and complain about it in the forums, and people disagree and you counter with how in theory bombers could own anything, it rarely ever happnes, and then only when theres little to no AA at all.
it's exactly the same argument as that guy that was convinced there was no counter against cloaking a comm and walking it into someones base and that it was the strongest attack possible, the argument was pointless because he couldn't see past one feature of one unit.
Hurricanes have a better damage to price ratio than pheonixes, yes, everyone agrees, but pheonixes are better at other things, they're more affordable, faster, turn faster and take more AAfire so they would be the better candidate for taking out structure after structure whereas hurricanes are better versus one heavy enplacement.
This isn't even taking any other planes into account it'll make even more sence, both core and arms assortiment of lvl2 air are good at some things but if theres any unbalence its definetly not in cores favour.
it's exactly the same argument as that guy that was convinced there was no counter against cloaking a comm and walking it into someones base and that it was the strongest attack possible, the argument was pointless because he couldn't see past one feature of one unit.
Hurricanes have a better damage to price ratio than pheonixes, yes, everyone agrees, but pheonixes are better at other things, they're more affordable, faster, turn faster and take more AAfire so they would be the better candidate for taking out structure after structure whereas hurricanes are better versus one heavy enplacement.
This isn't even taking any other planes into account it'll make even more sence, both core and arms assortiment of lvl2 air are good at some things but if theres any unbalence its definetly not in cores favour.