Pathfinding of ships is horrible

Pathfinding of ships is horrible

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2k4
Posts: 41
Joined: 06 Jun 2006, 12:08

Pathfinding of ships is horrible

Post by 2k4 »

Large ships are horrible to control. Also Large ships cannot go over underwater structures.
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VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Post by VonGratz »

People needs to make deepest water maps!One of bugs I saw is in AASpring subs, that cannot move in some map sea areas because they have a waterline=50.
Also I think that torpedo bombers in XTA6.0 do not fire their torpedos because this trouble..or not? :?: :?: :?:
Can someone explain it and fix this bug?Note that this not are a SPRING bug, but a XTA one( Ive put this thread here because the XTA isthe oficial mod of Spring).
AASpring , au contraire, have working torpedo bombers :roll: :!: :?: proving that it not is a Spring engine prog bug :idea:
8) :lol: AASpring subs only needs a small modification in the waterline tag of the fbi file to work well as the XTA subs :roll:
Big ships always have their hulls deeper sunk in water, and what is happening is very real if we consider the shallow water map standarts.Mapmakers must to remember that a Spring map not is a TA one when we are talking about sea deep.Ive already tested in a concept map made by Sinbad a waterline=205 sub without any crash :!:
What mel├â┬®e!!!!!!!!!
Graatz :wink:
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RedDragonGecko
Posts: 31
Joined: 08 Jan 2006, 17:15

Post by RedDragonGecko »

I going to assume that english isn't your native language. That aside, use more smileys.
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VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Post by VonGratz »

You are right! :lol: :lol: :lol:
Sometimes I have troubles to explain something."Sometimes" means that Im an optmist.. :wink:
VonGratz
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Belmakor
Posts: 212
Joined: 16 Nov 2005, 00:01

Post by Belmakor »

VonGratz wrote:AASpring , au contraire, have working torpedo bombers :roll: :!: :?: proving that it not is a Spring engine prog bug
Well - yes and no. They partly work. Torpedo bombers will target ships and water structures. But they don't target subs at all, which I believe is a known Spring engine bug. (I think fixed in the upcoming version?)
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Belmakor wrote:
VonGratz wrote:AASpring , au contraire, have working torpedo bombers :roll: :!: :?: proving that it not is a Spring engine prog bug
Well - yes and no. They partly work. Torpedo bombers will target ships and water structures. But they don't target subs at all, which I believe is a known Spring engine bug. (I think fixed in the upcoming version?)
indeed, fixed in next spring version
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Has anyone actually tested that? It would be a real pisser if it didn't after I got all hyped up for the possibility of naval balance.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

i did
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VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Post by VonGratz »

Thanks from a player and modder!!! :lol:
VonGratz :wink: Image
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