Problems with water

Problems with water

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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Malek
Posts: 3
Joined: 06 Jun 2006, 13:33

Problems with water

Post by Malek »

I just installed Spring and I'm having problems with water - regardless of what I choose (normal, reflective, dynamic) all I get is this (thumbnail - click to enlarge):

Image

This looks ugly - obviously water wasn't meant to look like this... :evil: I have Geforce 4 Ti 4200 128 MB RAM and I have newest drivers installed - anyone has an idea what can I do to fix this?
2k4
Posts: 41
Joined: 06 Jun 2006, 12:08

Post by 2k4 »

I have the same problem with some maps, might be a map problem?
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Turn on your 32/24-bit (whatever it is) z-buffer. Perhaps your card isn't capable of higher z-buffers? The GF4 series is quite old.
Malek
Posts: 3
Joined: 06 Jun 2006, 13:33

Post by Malek »

Caydr wrote:Turn on your 32/24-bit (whatever it is) z-buffer. Perhaps your card isn't capable of higher z-buffers? The GF4 series is quite old.
Eeeeh? There are only 32 bit and 16 bit z-buffers in settings ... there aren't any higher (and changing from 32 to 16 didn't work)

Also, checking another map I noticed additional errors - the water is wisible trough land after zooming out

Image
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

you need 24 bit,

you can change it somewhere in your registery, or wait on next spring version, then it will be fixed in settings.exe
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wizard8873
Posts: 254
Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

i have this same problem when i use my GF4 ti4600 at work. anyone that has a GF4 has this issue. the card is really old, back from 2002 i believe, and i wouldn't expect much out of it at this point. just a quick not, the GF4 can only run normal water.
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