Absolute Annihilation 1.5 - Page 23

Absolute Annihilation 1.5

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Comp1337
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Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

I didnt see him as a problem before actually..
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Aun
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Joined: 31 Aug 2005, 13:00

Post by Aun »

The comms have an insanely high cost and low HP. I've had a sniper go from 1.4 to 9.7XP killing a comm....
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Drone_Fragger
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Post by Drone_Fragger »

If a bertha does a tiny amount of damage to a commander, It becomes so accurate it can kill anything in one shot.
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Aun
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Post by Aun »

Drone_Fragger wrote:If a bertha does a tiny amount of damage to a commander, It becomes so accurate it can kill anything in one shot.
The cost of the comm needs to be lowered to a reasonable amount then. Easy fix.
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Min3mat
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Post by Min3mat »

Krogoth wrote:Or maybe the comm should have been left alone now that the dgun overkill problem has been solved?
QFT
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Someone please tell me what QFT means. And it's already been stated that the comm's XP issue is being fixed.
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

And it's already been stated that the comm's XP issue is being fixed.
QFT :twisted:
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Rayden
Posts: 377
Joined: 01 May 2005, 13:15

Post by Rayden »

I guess it was already mentionned but i don't wanna read through 23 pages ...

The aircraft carrier is seriously bugged! Planes doesn't get repaired and will stay on carrier forever! Please fix that.

Additional torpedo bombers are pretty useless too, cause their torpedos fire anywhere but not on the target ... (maybe this is already fixed in last version, but i didn't tested it). At least they should have guided torpedos for some effect.
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Caydr
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Post by Caydr »

Rayden wrote:I guess it was already mentionned but i don't wanna read through 23 pages ...

The aircraft carrier is seriously bugged! Planes doesn't get repaired and will stay on carrier forever! Please fix that.

Additional torpedo bombers are pretty useless too, cause their torpedos fire anywhere but not on the target ... (maybe this is already fixed in last version, but i didn't tested it). At least they should have guided torpedos for some effect.
I'll increase their tracking.

Watch yourself Zaphod, provoke me and I'll submit more feature requests!!!
Last edited by Caydr on 04 Jun 2006, 15:59, edited 1 time in total.
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Machiosabre
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Post by Machiosabre »

Quoted For Truth
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Min3mat
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Post by Min3mat »

now that com XP is fixed it NEEDS to be restored to its original value
1. XP troubles wihth other units
2. try ressing a com...
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Neddie
Community Lead
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Post by Neddie »

Min3mat wrote:now that com XP is fixed it NEEDS to be restored to its original value
1. XP troubles wihth other units
2. try ressing a com...
Rezzing a comm now completely sucks. I remember a time where it would be a snap.

I played a game against seven OTAI yesterday. Ten rez k-bots, and that thing never was rezzed.
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FireCrack
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Joined: 19 Jul 2005, 09:33

Post by FireCrack »

YEah, the comm health is a dirty hack, needs to be restored to it's original value, right now it causes more harm than good. None of the advantages the com gets from high exp are realy groundbreaking anyways.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

None of the advantages the com gets from high exp are realy groundbreaking anyways.
extra HP on a unit which can cloak and dgun is for noobs. pros have him walk all game to build up his stamina so he can spring into the enemies encampment dgunning as he runs...
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altaric
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Joined: 28 Oct 2005, 10:07

Post by altaric »

i'd like to request a unit like the OTA fark (1200 metal 30K E) cause actualy the best builder (rector) is a bit gimpy compared to it
or even a T2 nano tower but with huge price (maybe 5K metal) and workpower
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Soulless1
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Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

altaric wrote:...or even a T2 nano tower but with huge price (maybe 5K metal) and workpower
actually, didn't Cadyr say he was gonna put one of those in? What happened to that?
Andreask
Posts: 282
Joined: 16 Dec 2005, 21:08

Post by Andreask »

Why would you need a 5k metal unit when you can just build 5 1k ones in the same time?

Wierd.

Stop asking for redundant units.
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ginekolog
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Joined: 27 Feb 2006, 13:49

Post by ginekolog »

i vote too for lvl2 nano turrers that are build by LVL1 turret.

less lagg, less jams and quick buildup of buildpower. put them in plz. (oh and no 5000metaal crap, 1000 metal most (with 300+ buildpower ? )
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altaric
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Post by altaric »

we need it cause it makes lotsa lag to have 20 farks / planes guarding a factory or the cons making fusions plus it makes pathing of units hard (can't reach destination)

dunno what's 1 buildpower worth but i think something like 10 to 30 times the power of a fark is good that's why i proposed 5K for the price ( fark is 100 right ?)
Andreask
Posts: 282
Joined: 16 Dec 2005, 21:08

Post by Andreask »

You rly get con lag on maps that are non-metal ?

Time for a new computer me thinks.

Btw, many of these attempts to reduce lag induced by con spam have shown that its not accepted, players will keep spamming construtors.
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