BOMBERS !!!!!????

BOMBERS !!!!!????

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Fanger
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BOMBERS !!!!!????

Post by Fanger »

What is up with bombers... it seems that they get borked quite easily.. I cant isolate what variables control them.. it seems that they function based off of the range of the bombs, the height at which they fly the speed at which they fly and the turn rate... As far as I can tell if you increase the height you need to increase the speed, decrease the turn rate and increase the range of the bomb weapon.. im not positive about this..

Also what determines how many bombs are dropped.. it seems a function of fire speed and range, but im not sure the exat values..

Can someone clarify how to make bombers function correctly cause other than using AA's values exactly (which I dont want to do) they become borked and only flying around in circles or drop bombs in an off pattern..
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smoth
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Post by smoth »

One of the more obnoxious things that aircraft function in odd ways based on their flight height. It is quite agitating because in this example bombers attack in odd ways when set to a high flight height. It is very agitating.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

Another annoying thing is the hardcoded nature of dropped weapons to prevent OTA style 'line bombing'
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Das Bruce
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Post by Das Bruce »

Line bombing always seemed like a bug to me.
maestro
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Post by maestro »

FLOZi wrote:Another annoying thing is the hardcoded nature of dropped weapons to prevent OTA style 'line bombing'
It even kill my carpet bomber script :(

Someone should change it.... :evil:
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Soulless1
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Post by Soulless1 »

what is meant by 'line bombing'?

EDIT: oh wait, wasn't that some kind of 'infinite bombs' bug where you could just keep dropping them using force fire?
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Guessmyname
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Post by Guessmyname »

pretty much
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Caydr
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Post by Caydr »

Question the AA values you must not, or suffer the fate of engine flawery you shall.
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Fanger
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Post by Fanger »

Well cant the system be set up to work like say like the burst fire tags.. ie bombs dropped.. drop interval so you specify ok I want you to drop 5 bombs, with a interval of .1 between them.. and then either move on or wait 5.0 to drop them again.. or something like this...
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Soulless1
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Post by Soulless1 »

yeah that really would have made more sense....why didn't it get done that way anyways?
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Molloy
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Post by Molloy »

Line bombing was probably a bug, but it was a fun bug. Much like rocket jumping in FPS games you get sort of attatched to it.

One thing about bombers that I find kind of unsatisfying is how the bombs look, and the insignificant looking explosions they make. They should leave a fiery trail, or make a bigger explosion or something. They do alot of damage, but visually they don't look very dramatic.
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